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[ aws . gamelift ]

describe-player-sessions

Description

Retrieves properties for one or more player sessions. This action can be used in several ways: (1) provide a player-session-id to request properties for a specific player session; (2) provide a GameSessionId to request properties for all player sessions in the specified game session; (3) provide a PlayerId to request properties for all player sessions of a specified player.

To get game session record(s), specify only one of the following: a player session ID, a game session ID, or a player ID. You can filter this request by player session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a PlayerSession object is returned for each session matching the request.

Available in Amazon GameLift Local.

Player-session-related operations include:

  • create-player-session
  • create-player-sessions
  • describe-player-sessions
  • Game session placements
    • start-game-session-placement
    • describe-game-session-placement
    • stop-game-session-placement

See also: AWS API Documentation

Synopsis

  describe-player-sessions
[--game-session-id <value>]
[--player-id <value>]
[--player-session-id <value>]
[--player-session-status-filter <value>]
[--limit <value>]
[--next-token <value>]
[--cli-input-json <value>]
[--generate-cli-skeleton <value>]

Options

--game-session-id (string)

Unique identifier for the game session to retrieve player sessions for.

--player-id (string)

Unique identifier for a player to retrieve player sessions for.

--player-session-id (string)

Unique identifier for a player session to retrieve.

--player-session-status-filter (string)

Player session status to filter results on.

Possible player session statuses include the following:

  • RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated.
  • ACTIVE – The player has been validated by the server process and is currently connected.
  • COMPLETED – The player connection has been dropped.
  • TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the time-out limit (60 seconds).

--limit (integer)

Maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. If a player session ID is specified, this parameter is ignored.

--next-token (string)

Token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this action. To start at the beginning of the result set, do not specify a value. If a player session ID is specified, this parameter is ignored.

--cli-input-json (string) Performs service operation based on the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton. If other arguments are provided on the command line, the CLI values will override the JSON-provided values.

--generate-cli-skeleton (string) Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input, prints a sample input JSON that can be used as an argument for --cli-input-json. If provided with the value output, it validates the command inputs and returns a sample output JSON for that command.

Output

PlayerSessions -> (list)

Collection of objects containing properties for each player session that matches the request.

(structure)

Properties describing a player session. Player session objects are created either by creating a player session for a specific game session, or as part of a game session placement. A player session represents either a player reservation for a game session (status RESERVED ) or actual player activity in a game session (status ACTIVE ). A player session object (including player data) is automatically passed to a game session when the player connects to the game session and is validated.

When a player disconnects, the player session status changes to COMPLETED . Once the session ends, the player session object is retained for 30 days and then removed.

Player-session-related operations include:

  • create-player-session
  • create-player-sessions
  • describe-player-sessions
  • Game session placements
    • start-game-session-placement
    • describe-game-session-placement
    • stop-game-session-placement

PlayerSessionId -> (string)

Unique identifier for a player session.

PlayerId -> (string)

Unique identifier for a player that is associated with this player session.

GameSessionId -> (string)

Unique identifier for the game session that the player session is connected to.

FleetId -> (string)

Unique identifier for a fleet that the player's game session is running on.

CreationTime -> (timestamp)

Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

TerminationTime -> (timestamp)

Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Status -> (string)

Current status of the player session.

Possible player session statuses include the following:

  • RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated.
  • ACTIVE – The player has been validated by the server process and is currently connected.
  • COMPLETED – The player connection has been dropped.
  • TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the time-out limit (60 seconds).

IpAddress -> (string)

IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.

Port -> (integer)

Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.

PlayerData -> (string)

Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.

NextToken -> (string)

Token that indicates where to resume retrieving results on the next call to this action. If no token is returned, these results represent the end of the list.