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Amazon GameLift Service
API Reference (API Version 2015-10-01)

GameSessionConnectionInfo

Connection information for the new game session that is created with matchmaking. (with StartMatchmaking). Once a match is set, the FlexMatch engine places the match and creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the MatchmakingTicket, which can be retrieved by calling DescribeMatchmaking.

Contents

Note

In the following list, the required parameters are described first.

GameSessionArn

Amazon Resource Name (ARN) that is assigned to a game session and uniquely identifies it.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 256.

Pattern: [a-zA-Z0-9:/-]+

Required: No

IpAddress

IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.

Type: String

Required: No

MatchedPlayerSessions

Collection of player session IDs, one for each player ID that was included in the original matchmaking request.

Type: Array of MatchedPlayerSession objects

Required: No

Port

Port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.

Type: Integer

Valid Range: Minimum value of 1.

Required: No

See Also

For more information about using this API in one of the language-specific AWS SDKs, see the following:

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