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Amazon GameLift Service
API Reference (API Version 2015-10-01)

PlayerLatencyPolicy

Queue setting that determines the highest latency allowed for individual players when placing a game session. When a latency policy is in force, a game session cannot be placed at any destination in a region where a player is reporting latency higher than the cap. Latency policies are only enforced when the placement request contains player latency information.

Queue-related operations include:

Contents

Note

In the following list, the required parameters are described first.

MaximumIndividualPlayerLatencyMilliseconds

The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.

Type: Integer

Valid Range: Minimum value of 0.

Required: No

PolicyDurationSeconds

The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.

Type: Integer

Valid Range: Minimum value of 0.

Required: No

See Also

For more information about using this API in one of the language-specific AWS SDKs, see the following:

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