%PDF-1.4 % 1 0 obj << /Title (Amazon GameLift - Developer Guide) /Author (AWS) /Keywords (game servers, game hosting, multiplayer, matchmaking, pricing, how it works, how to use, what can I do, player sessions, game sessions, access, architecture, managed hosting, key components, setup, configuration, AWS account, IAM, AWS account, setup, IAM, access, permissions, IAM, policies, permissions, access, security, samples, IAM, service role, permissions, assume, on behalf, SDK, download, server, Realtime client, location, Region, Local Zone, fleets, Anywhere, getting started, tutorials, example, demo, Realtime Servers, managed, hosting, roadmap, multiplayer, servers, prep, integrate, onboard, port, convert, test, iterate, development, Anywhere, Realtime, deployment, servers, fleet, matchmaking, backend, authentication, services, serverless, backend, standalone, API Gateway, WebSockets, matchmaking, messages, metrics, logs, CloudWatch, troubleshoot, test, to do, milestones, progress, development, deployment, to do, design, start, first, prep, test, validate, verify, iterate, scale, production, gone gold, release, finish, final, follow-up, next steps, continued, roadmap, live, integration, prepare, custom game servers, game engines, integration, interactivity, game client, game server, backend, SDK, server, integration, connection, AWS resources, security, game server, server SDK, initialize, health check, TLS, connect, access, service role, VPC peering, client, integration, backend, client, add, integrate, backend, game sessions, player ID, players, users, Unreal Engine, Unreal, Amazon GameLift Server SDK plugin, game server project, testing, Anywhere, local, integration, integration, Realtime Servers, managed hosting, fleet data, build, metadata, Realtime Servers, gamelift-metadata.json, overview, fleet, alias, session, queue, custom, server, builds, add, keywords, here, create, EC2, instances, hosting, fleets, design a fleet, create fleet, hosting, resources, instances, On-Demand Instance, Spot Instance, fleet, servers, Anywhere, server launch, server process, multiple processes, runtime configuration, create fleet, new fleet, hosting, deploy, testing, Anywhere, local, integration, compute, scale, fleets, auto scale, capacity, fleet capacity, scaling, auto scale, auto scaling, autoscaling, fleet capacity, instances, auto scale, auto scaling, auto scale, automatic scaling, dynamic scaling, target tracking, percent available game sessions, auto scale, automatic scaling, autoscaling, rules, fleets, auto scale, auto scaling, autoscaling, game session queue, game session placement, multi-location, FleetIQ, Spot Instance, add, keywords, here, add, keywords, here, Realtime, Realtime Servers, Scripts, C++, C#, GetGameSessionLogUrl, Amazon S3, GetGameSessionLogUrl, Amazon S3, permissions, IAM, security, authentication, access, AWS Pricing Calculator, cost, price, billing, hosting, updates, history, version history, new) /Creator (ZonBook XSL Stylesheets with Apache FOP) /Producer (Apache FOP Version 2.6) /CreationDate (D:20240329070737Z) >> endobj 2 0 obj << /N 3 /Length 3 0 R /Filter /FlateDecode >> stream xgPTY{ MI$$A@wiAQdpFI AFQŀ((N#2"**K٭U[gxsOs[1M:1C H( JN !c sϑ>qyvy%. ʱlN2kwr4;- 8=%1 {iW-o!o\Vk ZkL0+ tj +|iA/o3`?(Of+yS/T7orL@ʿr` QWN = t8@W) Xo9 Ȁ