DeregisterCompute - Amazon GameLift

DeregisterCompute

Removes a compute resource from an Amazon GameLift Anywhere fleet. Deregistered computes can no longer host game sessions through Amazon GameLift.

Request Syntax

{ "ComputeName": "string", "FleetId": "string" }

Request Parameters

For information about the parameters that are common to all actions, see Common Parameters.

The request accepts the following data in JSON format.

Note

In the following list, the required parameters are described first.

ComputeName

The name of the compute resource to remove from the specified Anywhere fleet.

Type: String

Length Constraints: Maximum length of 1024.

Pattern: [a-zA-Z0-9\-]+|^arn:.*:compute\/[a-zA-Z0-9\-]+

Required: Yes

FleetId

A unique identifier for the fleet the compute resource is currently registered to.

Type: String

Pattern: ^fleet-\S+|^arn:.*:fleet\/fleet-\S+

Required: Yes

Response Elements

If the action is successful, the service sends back an HTTP 200 response with an empty HTTP body.

Errors

For information about the errors that are common to all actions, see Common Errors.

InternalServiceException

The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

HTTP Status Code: 500

InvalidRequestException

One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

HTTP Status Code: 400

NotFoundException

The requested resources was not found. The resource was either not created yet or deleted.

HTTP Status Code: 400

UnauthorizedException

The client failed authentication. Clients should not retry such requests.

HTTP Status Code: 400

See Also

For more information about using this API in one of the language-specific AWS SDKs, see the following: