ComponentBus.h File Reference
Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more. |
Header file for the component bus class, which most AZ::Components use as the base class for their buses. More...
Classes |
|
class | AZ::ComponentBus |
Base class for message buses.
More...
|
|
class | AZ::EntityComponentIdPair |
A pair of entity and component IDs that are used to access an address of an AZ::EntityComponentBus.
More...
|
|
Namespaces |
|
AZ | |
AZStd | |
Typedefs |
|
typedef AZ::u64 | AZ::ComponentId |
Variables |
|
static const ComponentId | AZ::InvalidComponentId |
Detailed Description
Header file for the component bus class, which most AZ::Components use as the base class for their buses.
Buses enable components to communicate with each other and with external systems.