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Lumberyard
C++ API Reference (Version 1.10)

EntityContextBus.h File Reference

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Header file for buses that dispatch and receive events from an entity context. More...

Classes

class AzFramework::SliceInstantiationTicket
Identifies an asynchronous slice instantiation request. More...
class AzFramework::EntityContextRequests
Interface for AzFramework::EntityContextRequestBus , which is the EBus that makes requests to a given entity context. More...
class AzFramework::EntityContextEvents
Interface for the AzFramework::EntityContextEventBus , which is the EBus that dispatches notification events from the global entity context. More...
class AzFramework::EntityIdContextQueries
Interface for AzFramework::EntityIdContextQueryBus , which is the EBus that queries an entity about its context. More...
class AzFramework::SliceInstantiationResults
Interface for AzFramework::SliceInstantiationResultBus , which enables you to receive results regarding your slice instantiation requests. More...

Namespaces

AZ
AzFramework
AZStd

Typedefs

using AzFramework::EntityContextId = AZ::Uuid
Unique ID for an entity context. More...
using AzFramework::EntityContextRequestBus = AZ::EBus < EntityContextRequests >
The EBus for requests to the entity context. More...
using AzFramework::EntityContextEventBus = AZ::EBus < EntityContextEvents >
The EBus for entity context events. More...
using AzFramework::EntityIdContextQueryBus = AZ::EBus < EntityIdContextQueries >
The EBus for querying an entity about its context. More...
using AzFramework::SliceInstantiationResultBus = AZ::EBus < SliceInstantiationResults >
The EBus that notifies you about the results of your slice instantiation requests. More...

Detailed Description

Header file for buses that dispatch and receive events from an entity context.

Entity contexts are collections of entities. Examples of entity contexts are the editor context, game context, a custom context, and so on.