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Header file for the serialize context, which manages information about every class that needs to be saved to persistent storage and reconstructed in memory. More...
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class | AZ::SerializeContext |
The serialize context contains information about every Lumberyard class that might need to be saved to persistent storage and reconstructed in memory.
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struct | AZ::SerializeContext::DbgStackEntry |
A debug stack element that provides useful debugging information as Lumberyard traverses through the class hierarchy to serialize data.
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class | AZ::SerializeContext::ErrorHandler |
Reports errors and warnings as Lumberyard serializes data.
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struct | AZ::SerializeContext::ClassElement |
A subelement of a class that is reflected to the serialize context.
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class | AZ::SerializeContext::ClassData |
This structure is built up and stored in the serialize context while you are calling
SerializeContext::ClassInfo
functions to reflect a class's data to the serialize context.
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class | AZ::SerializeContext::IEventHandler |
You can use this class if you want special functions to run before reading or writing a class.
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struct | AZ::SerializeContext::DataElement |
Represents an element within the tree of serialized data.
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class | AZ::SerializeContext::DataElementNode |
Represents a node in the tree of serialized data.
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class | AZ::SerializeContext::ClassInfo |
Builder class that reflects class members to the serialize context.
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Namespaces |
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AZ | |
Detailed Description
Header file for the serialize context, which manages information about every class that needs to be saved to persistent storage and reconstructed in memory.
Classes that need to be editable in Lumberyard Editor depend on the serialize context also, because the
EditContext
class depends on the
SerializeContext
class.