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Lumberyard
C++ API Reference (Version 1.10)

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Interface for the AZ::EntityBus , which is the EBus for notification events dispatched by a specific entity. More...

Inherits AZ::ComponentBus .

Public Types

using ConnectionPolicy
With this connection policy, an AZ::EntityEvents::OnEntityActivated event is immediately dispatched if the entity is active when a handler connects to the bus. More...
- Public Types inherited from AZ::ComponentBus
typedef BusIdType
Overrides the default AZ::EBusTraits ID type so that entity IDs are used to access the addresses of the bus. More...
- Public Types inherited from AZ::EBusTraits
using AllocatorType
Allocator used by the EBus . More...
using BusIdType
The type of ID that is used to address the EBus . More...
using BusIdOrderCompare
Sorting function for EBus address IDs. More...
using BusHandlerOrderCompare
Sorting function for EBus event handlers. More...
using MutexType
Locking primitive that is used when connecting handlers to the EBus or executing events. More...
using EventQueueMutexType
Locking primitive that is used when adding and removing events from the queue. More...
using ConnectionPolicy
Enables custom logic to run when a handler connects or disconnects from the EBus . More...
using StoragePolicy
Specifies where EBus data is stored. More...
using RouterPolicy
Controls the flow of EBus events. More...

Public Member Functions

virtual ~EntityEvents ()
Destroys the instance of the class. More...
virtual void OnEntityActivated (const AZ::EntityId &)
Signals that an entity was activated. More...
virtual void OnEntityDeactivated (const AZ::EntityId &)
Signals that an entity is being deactivated. More...
virtual void OnEntityNameChanged (const AZStd::string &name)
Signals that the name of an entity changed. More...
- Public Member Functions inherited from AZ::ComponentBus
virtual ~ComponentBus ()=default
Destroys a component bus. More...

Additional Inherited Members

- Static Public Attributes inherited from AZ::ComponentBus
static const EBusAddressPolicy AddressPolicy
Overrides the default AZ::EBusTraits address policy so that the bus has multiple addresses at which to receive messages. More...
- Static Public Attributes inherited from AZ::EBusTraits
static const EBusHandlerPolicy HandlerPolicy
Defines how many handlers can connect to an address on the EBus and the order in which handlers at each address receive events. More...
static const EBusAddressPolicy AddressPolicy
Defines how many addresses exist on the EBus . More...
static const bool EnableEventQueue
Specifies whether the EBus supports an event queue. More...
- Protected Member Functions inherited from AZ::EBusTraits
~EBusTraits ()=default
A destructor. More...

Detailed Description

Interface for the AZ::EntityBus , which is the EBus for notification events dispatched by a specific entity.

Member Typedef Documentation

ConnectionPolicy

template<class Bus >
using AZ::EntityEvents::ConnectionPolicy = EntityEventsConnectionPolicy<Bus>

With this connection policy, an AZ::EntityEvents::OnEntityActivated event is immediately dispatched if the entity is active when a handler connects to the bus.

Constructor & Destructor Documentation

~EntityEvents()

virtual AZ::EntityEvents::~EntityEvents ( )
inline virtual

Destroys the instance of the class.

Member Function Documentation

OnEntityActivated()

virtual void AZ::EntityEvents::OnEntityActivated ( const AZ::EntityId & )
inline virtual

Signals that an entity was activated.

This event is dispatched after the activation of the entity is complete. It is also dispatched immediately if the entity is already active when a handler connects to the bus.

Parameters
EntityId The ID of the entity that was activated.

OnEntityDeactivated()

virtual void AZ::EntityEvents::OnEntityDeactivated ( const AZ::EntityId & )
inline virtual

Signals that an entity is being deactivated.

This event is dispatched immediately before the entity is deactivated.

Parameters
EntityId The ID of the entity that is being deactivated.

OnEntityNameChanged()

virtual void AZ::EntityEvents::OnEntityNameChanged ( const AZStd::string & name )
inline virtual

Signals that the name of an entity changed.

Parameters
name The new name of the entity.

The documentation for this class was generated from the following file:
  • C:/lumberyard-root/dev/Code/Framework/AzCore/AzCore/Component/ EntityBus.h