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Lumberyard
C++ API Reference (Version 1.10)

Serialization Directory Reference

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more.

Files

file EditContext.h
Header file for the edit context, which you use to make class data editable in the Lumberyard editor.
file EditContextConstants.inl
Defines constants that you can use when you reflect class and data attributes to Lumberyard's global edit context.
file SerializeContext.h
Header file for the serialize context, which manages information about every class that needs to be saved to persistent storage and reconstructed in memory.