AZ::TickEvents::BusHandlerOrderCompare Struct Reference
Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more. |
Determines the order in which handlers receive tick events. More...
Inherits binary_function< TickEvents *, TickEvents *, bool >.
Public Member Functions |
|
AZ_FORCE_INLINE bool | operator() (const TickEvents *left, const TickEvents *right) const |
Detailed Description
Determines the order in which handlers receive tick events.
Handlers receive events based on the order in which the components are initialized, unless a handler explicitly sets its position.
Member Function Documentation
◆ operator()()
|
inline |
The documentation for this struct was generated from the following file:
- C:/lumberyard-root/dev/Code/Framework/AzCore/AzCore/Component/ TickBus.h