Developer Guide (Version 1.11)

Making HTTP Requests Using the Cloud Gem Framework

The Cloud Gem Framework and this documentation are in preview release and are subject to change.

The Cloud Gem Framework Gem provides C++ classes and EBus interfaces to execute HTTP requests using the AZ::Job system. Your game client can use this feature to make HTTP requests for data from a public API such as Twitter or from a custom API. For example, your game could make HTTP requests to Twitter to see who is tweeting about your game.

To enable your game code to make HTTP requests

  1. In Lumberyard Project Configurator, enable the Cloud Canvas Common and Cloud Gem Framework gems for your project.

  2. In Lumberyard Editor, in Entity Inspector, click Add Component.

  3. From the Cloud Gem Framework section, add the HttpClientComponent to an entity in your scene.

  4. To make HTTP requests from your game code, perform one of the following steps:

    • From a Lua script component attached to your entity, add code based on the following example.

      local url = "" local http_method = "GET" local json_body = "{}" HttpClientComponentRequestBus.Event.MakeHttpRequest(self.entityId, url, http_method, json_body)
    • From C++, use Lumberyard's Event Bus (EBus), as in the following example.

      AZStd::string url = "" AZStd::string httpMethod = "GET" AZStd::string jsonBody= "{}" EBUS_EVENT(HttpClientComponentRequestBus, MakeHttpRequest, url, httpMethod, jsonBody);
    • From C++, use HttpRequestJob, as in the following example.

      AZStd::string url = "" AZStd::string httpMethod = "GET" AZStd::string jsonBody= "{}" auto job = aznew HttpRequestJob(true, ServiceJob::GetDefaultConfig(), [this](int responseCode, AZStd::string content) { // handle success }, [this](int responseCode) { // handle failure } ); job->SetUrl(url.c_str()); job->SetHttpMethod(httpMethod ); job->SetJsonBody(jsonBody.c_str()); job->Start();

Getting HTTP Responses Using Script

To get responses from a HTTP request, your script class needs an HttpClientComponentNotificationBus as in the following example.

function httpClientUsageExample:OnActivate() self.notificationHandler = HttpClientComponentNotificationBus.Connect(self, self.entityId); end

Next, your script class must implement the HttpClientComponentNotificationBus functions OnHttpRequestSuccess and OnHttpRequestFailure as in the following example.

function myscript:OnHttpRequestSuccess(responseCode, responseBody) Debug.Log("HTTP RESPONSE -- " .. responseCode); Debug.Log("HTTP BODY -- " .. responseBody); end function myscript:OnHttpRequestFailure(errorCode) Debug.Log("HTTP Error-- " .. errorCode); end

Getting HTTP Responses Using C++

To get the notifications in C++, you must create a component that inherits from HttpClientComponentNotificationBus::Handler. This class must implement OnHttpRequestSuccess and OnHttpRequestFailure and should be placed on the same entity as the HttpClientComponent in your level.