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Lumberyard
Developer Guide (Version 1.12)

Physics

This section describes the Physics system and how to interact with the physics engine.

To create a physical world object, you use the CreatePhysicalWorld() function. The CreatePhysicalWorld() function returns a pointer to the IPhysicalWorld interface. You then fill the world with geometries and physical entities. You control the entities with the functions described in this section. Some functions apply to almost all entities, while others apply to specific entity structures. Other functions control how entities interact and how the world affects them.

The following sections describe these topics in detail: