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Lumberyard
Developer Guide (Version 1.11)

ScriptBind_Movie

CryLua is deprecated and will be removed in a future version of Lumberyard.

Lists C++ movie functions that can be called from Lua scripts.

AbortSequence

Aborts the specified sequence.

Syntax

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Movie.AbortSequence(const char *sSequenceName)

Parameter Description
sSequenceName Sequence name.

PauseSequences

Pauses all the sequences.

Syntax

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Movie.PauseSequences()

PlaySequence

Plays the specified sequence.

Syntax

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Movie.PlaySequence(const char *sSequenceName)

Parameter Description
sSequenceName Sequence name.

ResumeSequences

Resume all the sequences.

Syntax

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Movie.ResumeSequences()

StopAllCutScenes

Stops all the cut scenes.

Syntax

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Movie.StopAllCutScenes()

StopAllSequences

Stops all the video sequences.

Syntax

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Movie.StopAllSequences()

StopSequence

Stops the specified sequence.

Syntax

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Movie.StopSequence(const char *sSequenceName)

Parameter Description
sSequenceName Sequence name.