Getting Started Guide (Version 1.10)


A level is a world or map that represents the space or area available to the player during the course of completing a discrete game objective. Most games consist of multiple levels.

To create a level in Lumberyard Editor

  1. Start Lumberyard Editor as explained in the Introduction.

  2. In the Welcome to Lumberyard Editor window, you can create a new level, open a recent level (if one exists), or open a level from within the level directory. You can also choose to stop showing this dialog on startup.

  3. Click New level.

  4. Type a name for your new level.

  5. To generate a terrain for your level, you can specify your Heightmap Resolution and Meters Per Texel. A heightmap is a grayscale image that stores surface height data with high areas in white and low areas in black. For this tutorial, accept the defaults. Click OK.

  6. In the Generate Terrain Texture dialog box, you can control the appearance of your level's terrain. Click OK to accept the default settings.