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Lumberyard
Getting Started Guide (Version 1.10)

Snap Features

Lumberyard Editor includes snap features to help you precisely position objects.

Snap to Grid

When you move an object, you can use Snap to Grid to attract the object to points along a customizable grid. Snap to Grid is on by default.

To use snap grid

  1. To turn grid snap off or on, click the Snap to Grid icon on the toolbar.

  2. To customize the size of the snap grid, click the arrow to the right of the Snap to Grid icon. Select the preferred value to modify the distance betwen snap points.

Snap Angle

When you rotate an object, you can use Snap Angle (on by default) to attract the object to degrees of angle.

To use snap angle

  1. To turn snap angle on or off, click the Snap Angle icon on the toolbar.

  2. To customize the Snap Angle, click the arrow to the right of on the icon. Select the preferred value to modify the degree of rotation with each snap.

Follow Terrain and Snap to Objects

Use Follow Terrain and Snap to Objects to move an object along terrain features rather than along the X, Y, Z axes or planes.  With Follow Terrain and Snap to Objects on, you can freely move your object in any direction along your terrain, and the object automatically adjusts to terrain features.

In levels with a terrain mesh, this tool can be very useful: You can easily keep your objects sitting directly on the terrain or in whatever relation to the terrain you already have it. This removes the need to adjust your objects manually to peaks and valleys. 

To use Follow Terrain and Snap to Objects

  • To turn terrain snapping on and off, click the Follow Terrain and Snap to Objects icon in the toolbar.