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Lumberyard
Getting Started Guide (Version 1.11)

Placing a Global Environment Probe

When you place a global environment probe, the first thing you notice is that the shadows cast by objects look softer and contrast less with the environment.

To place an environment probe

  1. In the viewport near the center of the level, close to the maze, right-click and choose Create entity.

  2. In the Entity Inspector, name the entity EnvironmentProbe.

  3. In the Entity Inspector, click Add Component. Under Rendering, click Environment Probe.

  4. In the environment probe's settings, modify the following values for the Area dimensions. Area dimensions control the size of the volume where lighting is applied.

    • X: 512

    • Y: 512

    • Z: 300

  5. Under Cubemap generation, click Generate.

  6. Press Ctrl+S to save your level.

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