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Getting Started Guide (Version 1.10)

Working with the FBX Importer

You can use the FBX Importer to import static FBX meshes, skeletons, skins, animations, and materials into Lumberyard.

When you export or copy .fbx files into your game project directory, the Asset Processor detects the new or modified .fbx files in the directory. Using the default import settings that are specified in the FBX Importer, the Asset Processor automatically converts the files to the appropriate mesh, skeleton, material, and animation files.

To import an FBX file

  1. Use a file managing application, such as Windows Explorer, to copy the .fbx file that you want to import.

  2. Paste the .fbx file into your game project directory. For example:

    • C:\Amazon\Lumberyard\1.10.0.0\dev\StarterGame

    To further organize your assets, copy the file into a directory within your game project directory, such as Objects. You can also create your own hierarchy of directories, as long as it is within your game project directory.

To use an imported FBX file into your level

  1. In the Asset Browser, click the funnel icon to filter your assets. Click All to clear all option selections. Then select Geometry.

    In the search box, type fbx.

  2. Expand the filtered directories. Drag any .fbx file into the viewport.

 

You can change the settings on how a particular FBX file is imported when you drag it from the Asset Browser into the viewport.

To manage FBX import settings on an FBX file

  1. In the Asset Browser, right-click an .fbx file, and then click Edit Settings.

  2. Modify settings as appropriate in the Fbx Settings dialog.

    For more information about FBX settings, see Working with the FBX Importer in the Amazon Lumberyard User Guide.