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Lumberyard
Getting Started Guide (Version 1.11)

Adding Collider and Physics Components

Characters can interact with entities only when entities have a collider component and a physics component. Collider components add an outline to your entity in a shape that characters can collide with. Physics components engage Lumberyard's physics system. Together, these components give entities their interactive qualities.

Adding a Mesh Collider

The collider components add an outline to your entity in a shape that characters can collide with. Lumberyard includes two types of collider components:

  • Mesh Collider – Collision outline comes from the mesh asset defined in the Mesh component.

  • Primitive Collider – Collision outline comes from a shape component (cube, sphere, cylinder, and so on).

In this tutorial, you add the Mesh Collider component to your doorway.

To add a mesh collider component

  • In the Entity Inspector, click Add Component.

    Under Physics, select Mesh Collider.

    Tip

    To quickly find a component, type its name into the Search bar.

Adding Static Physics

The physics component engages Lumberyard's physics system. Lumberyard includes two types of physics components:

  • Static Physics – Properties for objects that require collision information but are not designed to move, such as a building.

  • Rigid Body Physics – Properties for objects that can be moved by physics-implemented motion events, such as a ball inteded to roll or a wall intended to fall over.

In this tutorial, you add the Static Physics component to your doorway.

To add a physics component

  • In the Entity Inspector, click Add Component.

    Under Physics, select Static Physics.

    Press Ctrl+G to play the game.

    Observe that your character can now collide with the doorway.

Next: Using Asset Browser to Create an Entity