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Lumberyard
Getting Started Guide (Version 1.11)

Creating the Timer Parent and Child Entities

You create a parent entity and name it TimerParent. Inside TimerParent, you create a child entity and name it TimerStart.

To create the timer parent and child entities

  1. In the viewport, right-click just outside the maze and choose Create entity.

  2. In the Entity Outliner, select the new entity and name it TimerParent.

  3. Right-click TimerParent and choose Create child entity.

  4. In the Entity Inspector, rename the new child entity TimerStart.

Next, you add components to the child entity TimerStart.

Next: Adding Components to TimerStart