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Lumberyard Release Notes – Beta 1.2 (April 2016)

With Lumberyard Beta 1.2, we're bringing in hundreds of new features, improvements, and fixes. As we continue to improve Lumberyard, we want to thank everyone in our developer community. Without your participation in the forums, your messages, and your bug reports, Lumberyard 1.2 wouldn't be as strong as it is. Keep sending your feedback to lumberyard-feedback@amazon.com. If you haven't spoken up on the forums yet, we would love to have you. You can also keep up with new changes on our blog and leave comments to let us know what you think.

Highlights

Lumberyard Launcher is now Lumberyard Setup Assistant – New name, same great functionality

Lumberyard Launcher has been renamed to Lumberyard Setup Assistant. The Lumberyard Setup Assistant ensures you have the necessary runtime software and SDKs installed to successfully run Lumberyard. The Lumberyard Setup Assistant detects missing components and allows you to install those and other software required for your role on a game team. Run SetupAssistant.exe from the \dev\Bin64 folder. For more information, see Using Setup Assistant to Set up Your Development Environment.

Audio Tutorial – Get started with integrating sounds in your Lumberyard project

Use the new audio tutorial level to learn the basics of implementing sounds in Lumberyard using the Audio Controls Editor, create a simple ambient sound using Wwise LTX (screenshot below), and control when and where sounds play in your level. The new audio tutorial level is located in the GettingStarted level set and includes updated sound banks and sample content. For more information, see the Audio section on the Amazon GameDev Tutorials page.

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