Menu
Lumberyard
Release Notes

Preview Systems and Tools

The following systems are a preview of new features that we are especially interested in getting your feedback on. Please submit feedback on our forums or by sending an email to lumberyard-feedback@amazon.com.

Mobile support – Build games for iOS and Android devices

You can use Lumberyard to build games for iOS devices (iPhone 5s, iPhone 6s, iPhone 6s Plus, iPad Air 2, and iPad Pro) and Android devices (Nvidia Shield, Samsung Galaxy Note 5, and Motorola Nexus 6). Added features and functionality include:

  • The ability to display virtual thumbsticks when using the FeatureTests sample on all mobile devices.

  • Store deployment tools for Android. You can now create an application to submit to the App Store, including overriding the default app icon, splash screen, orientation, and package name.

For more information, see Android Support.

OS X support – Build games for Mac computers

You can now use Lumberyard to build games for OS X. To build games for OS X, Lumberyard requires Xcode 7 and OS X Yosemite or OS X El Capitan. Lumberyard includes four OS X-supported sample projects that you can use to learn how to build assets, build shaders using the Remote Shader Compiler, and build the OS X app using the build tools. For more information, see OS X Support.

New UI Editor components

The UI Editor allows you to build, visualize, and customize user interface elements such as menus, buttons, and the heads-up display (HUD). Added components include:

  • The Mask component allows a UI element to hide the area of a child element that is outside a mask. You can define the mask as the elements rectangle or by using the alpha channel of a texture.

  • The ScrollBox component allows you to author scroll boxes. Child elements can then be scrolled by user interaction. You can use the ScrollBox component in conjunction with the Mask component to hide the area of a content element that is outside the scroll box. Scroll boxes and sliders can also include other elements to interact with.

For more information, see UI System.