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Lumberyard
Release Notes

Preview Systems and Tools

The following systems are a preview of new features on which we are especially interested in feedback. Please submit feedback on our forums or by sending an email to lumberyard-feedback@amazon.com.

Mobile Support – Access Native Features with JNI Pointer Types

You can use Lumberyard to build games for iOS devices (iPhone 5s, iPhone 6s, iPhone 6s Plus, iPad Air 2, and iPad Pro) and Android devices (Nvidia Shield, Samsung Galaxy Note 5, Samsung Galaxy S7, and Motorola Nexus 6).

Lumberyard 1.8 adds support for JNI pointer types to be used with new, smart pointer-like objects for Android. An example of the smart pointer-like object is AZ::Android::JNI::shared_ref and AZ::Android::JNI::scoped_ref.

This added functionality allows you to access native features without having to manage memory for any objects that are created. For information about developing Lumberyard games for Android or iOS, see Mobile Support.

macOS Support – Asset Processor Now Supported

macOS now supports the Asset Processor, allowing you to build assets for your iOS, Android, and macOS games directly on your Mac computer. Previously a PC was required to build assets for these platforms. For information, see Building Game Assets for macOS Games.

Support for Dynamic Content in UI Editor Components

Use the UI Editor to build, visualize, and customize user interface elements such as menus, buttons, and the heads-up display (HUD). Lumberyard 1.8 adds support for dynamic content in the ScrollBox component and Layout component. This is helpful if you want to design user interfaces but have not yet identified the number of entries and the data in a list at the time of design. For more information, see UI System.