AWS Tools for Windows PowerShell
Command Reference

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Synopsis

Invokes the CreateGameSessionQueue operation against Amazon GameLift Service.

Syntax

New-GMLGameSessionQueue
-Name <String>
-Destination <GameSessionQueueDestination[]>
-PlayerLatencyPolicy <PlayerLatencyPolicy[]>
-TimeoutInSecond <Int32>
-Force <SwitchParameter>

Description

Establishes a new queue for processing requests to place new game sessions. A queue identifies where new game sessions can be hosted -- by specifying a list of destinations (fleets or aliases) -- and how long requests can wait in the queue before timing out. You can set up a queue to try to place game sessions on fleets in multiple regions. To add placement requests to a queue, call StartGameSessionPlacement and reference the queue name. Destination order. When processing a request for a game session, Amazon GameLift tries each destination in order until it finds one with available resources to host the new game session. A queue's default order is determined by how destinations are listed. The default order is overridden when a game session placement request provides player latency information. Player latency information enables Amazon GameLift to prioritize destinations where players report the lowest average latency, as a result placing the new game session where the majority of players will have the best possible gameplay experience. Player latency policies. For placement requests containing player latency information, use player latency policies to protect individual players from very high latencies. With a latency cap, even when a destination can deliver a low latency for most players, the game is not placed where any individual player is reporting latency higher than a policy's maximum. A queue can have multiple latency policies, which are enforced consecutively starting with the policy with the lowest latency cap. Use multiple policies to gradually relax latency controls; for example, you might set a policy with a low latency cap for the first 60 seconds, a second policy with a higher cap for the next 60 seconds, etc. To create a new queue, provide a name, timeout value, a list of destinations and, if desired, a set of latency policies. If successful, a new queue object is returned. Queue-related operations include:

Parameters

List of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.
Required?False
Position?Named
Accept pipeline input?False
-Force <SwitchParameter>
This parameter overrides confirmation prompts to force the cmdlet to continue its operation. This parameter should always be used with caution.
Required?False
Position?Named
Accept pipeline input?False
-Name <String>
Descriptive label that is associated with game session queue. Queue names must be unique within each region.
Required?False
Position?1
Accept pipeline input?True (ByValue, ByPropertyName)
-PlayerLatencyPolicy <PlayerLatencyPolicy[]>
Collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, it is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds; if none is set, this API requests will fail.
Required?False
Position?Named
Accept pipeline input?False
-TimeoutInSecond <Int32>
Maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.
Required?False
Position?Named
Accept pipeline input?False

Common Credential and Region Parameters

-AccessKey <String>
The AWS access key for the user account. This can be a temporary access key if the corresponding session token is supplied to the -SessionToken parameter.
Required? False
Position? Named
Accept pipeline input? False
-Credential <AWSCredentials>
An AWSCredentials object instance containing access and secret key information, and optionally a token for session-based credentials.
Required? False
Position? Named
Accept pipeline input? False
-ProfileLocation <String>

Used to specify the name and location of the ini-format credential file (shared with the AWS CLI and other AWS SDKs)

If this optional parameter is omitted this cmdlet will search the encrypted credential file used by the AWS SDK for .NET and AWS Toolkit for Visual Studio first. If the profile is not found then the cmdlet will search in the ini-format credential file at the default location: (user's home directory)\.aws\credentials. Note that the encrypted credential file is not supported on all platforms. It will be skipped when searching for profiles on Windows Nano Server, Mac, and Linux platforms.

If this parameter is specified then this cmdlet will only search the ini-format credential file at the location given.

As the current folder can vary in a shell or during script execution it is advised that you use specify a fully qualified path instead of a relative path.

Required? False
Position? Named
Accept pipeline input? False
-ProfileName <String>
The user-defined name of an AWS credentials or SAML-based role profile containing credential information. The profile is expected to be found in the secure credential file shared with the AWS SDK for .NET and AWS Toolkit for Visual Studio. You can also specify the name of a profile stored in the .ini-format credential file used with the AWS CLI and other AWS SDKs.
Required? False
Position? Named
Accept pipeline input? False
-NetworkCredential <PSCredential>
Used with SAML-based authentication when ProfileName references a SAML role profile. Contains the network credentials to be supplied during authentication with the configured identity provider's endpoint. This parameter is not required if the user's default network identity can or should be used during authentication.
Required? False
Position? Named
Accept pipeline input? False
-SecretKey <String>
The AWS secret key for the user account. This can be a temporary secret key if the corresponding session token is supplied to the -SessionToken parameter.
Required? False
Position? Named
Accept pipeline input? False
-SessionToken <String>
The session token if the access and secret keys are temporary session-based credentials.
Required? False
Position? Named
Accept pipeline input? False
-Region <String>
The system name of the AWS region in which the operation should be invoked. For example, us-east-1, eu-west-1 etc.
Required? False
Position? Named
Accept pipeline input? False
-EndpointUrl <String>

The endpoint to make the call against.

Note: This parameter is primarily for internal AWS use and is not required/should not be specified for normal usage. The cmdlets normally determine which endpoint to call based on the region specified to the -Region parameter or set as default in the shell (via Set-DefaultAWSRegion). Only specify this parameter if you must direct the call to a specific custom endpoint.

Required? False
Position? Named
Accept pipeline input? False

Inputs

You can pipe a String object to this cmdlet for the Name parameter.

Outputs

This cmdlet returns a GameSessionQueue object. The service call response (type Amazon.GameLift.Model.CreateGameSessionQueueResponse) can also be referenced from properties attached to the cmdlet entry in the $AWSHistory stack.

Supported Version

AWS Tools for PowerShell: 2.x.y.z