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Values for use in player attribute key-value pairs. This object lets you specify an
attribute value using any of the valid data types: string, number, string array, or
data map. Each AttributeValue
object can use only one of the available properties.
Namespace: Amazon.GameLift.Model
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z
public class AttributeValue
The AttributeValue type exposes the following members
Name | Description | |
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AttributeValue() |
Name | Type | Description | |
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N | System.Double |
Gets and sets the property N. For number values, expressed as double. |
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S | System.String |
Gets and sets the property S. For single string values. Maximum string length is 100 characters. |
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SDM | System.Collections.Generic.Dictionary<System.String, System.Double> |
Gets and sets the property SDM. For a map of up to 10 data type:value pairs. Maximum length for each string value is 100 characters. |
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SL | System.Collections.Generic.List<System.String> |
Gets and sets the property SL. For a list of up to 100 strings. Maximum length for each string is 100 characters. Duplicate values are not recognized; all occurrences of the repeated value after the first of a repeated value are ignored. |
.NET:
Supported in: 8.0 and newer, Core 3.1
.NET Standard:
Supported in: 2.0
.NET Framework:
Supported in: 4.5 and newer, 3.5