AWS SDK Version 3 for .NET
API Reference

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Container for the parameters to the AcceptMatch operation. Registers a player's acceptance or rejection of a proposed FlexMatch match. A matchmaking configuration may require player acceptance; if so, then matches built with that configuration cannot be completed unless all players accept the proposed match within a specified time limit.

When FlexMatch builds a match, all the matchmaking tickets involved in the proposed match are placed into status REQUIRES_ACCEPTANCE. This is a trigger for your game to get acceptance from all players in the ticket. Acceptances are only valid for tickets when they are in this status; all other acceptances result in an error.

To register acceptance, specify the ticket ID, a response, and one or more players. Once all players have registered acceptance, the matchmaking tickets advance to status PLACING, where a new game session is created for the match.

If any player rejects the match, or if acceptances are not received before a specified timeout, the proposed match is dropped. The matchmaking tickets are then handled in one of two ways: For tickets where all players accepted the match, the ticket status is returned to SEARCHING to find a new match. For tickets where one or more players failed to accept the match, the ticket status is set to FAILED, and processing is terminated. A new matchmaking request for these players can be submitted as needed.

Matchmaking-related operations include:

Inheritance Hierarchy

System.Object
  Amazon.Runtime.AmazonWebServiceRequest
    Amazon.GameLift.AmazonGameLiftRequest
      Amazon.GameLift.Model.AcceptMatchRequest

Namespace: Amazon.GameLift.Model
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z

Syntax

C#
public class AcceptMatchRequest : AmazonGameLiftRequest
         IAmazonWebServiceRequest

The AcceptMatchRequest type exposes the following members

Constructors

NameDescription
Public Method AcceptMatchRequest()

Properties

NameTypeDescription
Public Property AcceptanceType Amazon.GameLift.AcceptanceType

Gets and sets the property AcceptanceType.

Player response to the proposed match.

Public Property PlayerIds System.Collections.Generic.List<System.String>

Gets and sets the property PlayerIds.

Unique identifier for a player delivering the response. This parameter can include one or multiple player IDs.

Public Property TicketId System.String

Gets and sets the property TicketId.

Unique identifier for a matchmaking ticket. The ticket must be in status REQUIRES_ACCEPTANCE; otherwise this request will fail.

Version Information

.NET Standard:
Supported in: 1.3

.NET Framework:
Supported in: 4.5, 4.0, 3.5

Portable Class Library:
Supported in: Windows Store Apps
Supported in: Windows Phone 8.1
Supported in: Xamarin Android
Supported in: Xamarin iOS (Unified)
Supported in: Xamarin.Forms