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Container for the parameters to the CreatePlayerSessions operation.
Adds a group of players to a game session. This action is useful with a team matching
feature. Before players can be added, a game session must have an
status, have a creation policy of
ALLOW_ALL, and have an open player
slot. To add a single player to a game session, use CreatePlayerSession.
To create player sessions, specify a game session ID, a list of player IDs, and optionally a set of player data strings. If successful, the players are added to the game session and a set of new PlayerSession objects is returned. Player sessions cannot be updated.
Available in Amazon GameLift Local.
Player-session-related operations include:
public class CreatePlayerSessionsRequest : AmazonGameLiftRequest IAmazonWebServiceRequest
The CreatePlayerSessionsRequest type exposes the following members
Gets and sets the property GameSessionId.
Unique identifier for the game session to add players to.
Gets and sets the property PlayerDataMap.
Map of string pairs, each specifying a player ID and a set of developer-defined information
related to the player. Amazon GameLift does not use this data, so it can be formatted
as needed for use in the game. Player data strings for player IDs not included in
Gets and sets the property PlayerIds.
List of unique identifiers for the players to be added.
Supported in: 1.3
Supported in: 4.5, 4.0, 3.5
Portable Class Library:
Supported in: Windows Store Apps
Supported in: Windows Phone 8.1
Supported in: Xamarin Android
Supported in: Xamarin iOS (Unified)
Supported in: Xamarin.Forms