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Queue setting that determines the highest latency allowed for individual players when placing a game session. When a latency policy is in force, a game session cannot be placed at any destination in a region where a player is reporting latency higher than the cap. Latency policies are only enforced when the placement request contains player latency information.
Queue-related operations include:
public class PlayerLatencyPolicy
The PlayerLatencyPolicy type exposes the following members
Gets and sets the property MaximumIndividualPlayerLatencyMilliseconds.
The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
Gets and sets the property PolicyDurationSeconds.
The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.
Supported in: 1.3
Supported in: 4.5, 4.0, 3.5
Portable Class Library:
Supported in: Windows Store Apps
Supported in: Windows Phone 8.1
Supported in: Xamarin Android
Supported in: Xamarin iOS (Unified)
Supported in: Xamarin.Forms