Properties describing a player session. Player session objects are created either
by creating a player session for a specific game session, or as part of a game session
placement. A player session represents either a player reservation for a game session
RESERVED) or actual player activity in a game session (status
ACTIVE). A player session object (including player data) is automatically
passed to a game session when the player connects to the game session and is validated.
When a player disconnects, the player session status changes to
Once the session ends, the player session object is retained for 30 days and then
Player-session-related operations include:
public class PlayerSession
The PlayerSession type exposes the following members
Gets and sets the property CreationTime.
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
Gets and sets the property FleetId.
Unique identifier for a fleet that the player's game session is running on.
Gets and sets the property GameSessionId.
Unique identifier for the game session that the player session is connected to.
Gets and sets the property IpAddress.
IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
Gets and sets the property PlayerData.
Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
Gets and sets the property PlayerId.
Unique identifier for a player that is associated with this player session.
Gets and sets the property PlayerSessionId.
Unique identifier for a player session.
Gets and sets the property Port.
Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.
Gets and sets the property Status.
Current status of the player session.
Possible player session statuses include the following:
Gets and sets the property TerminationTime.
Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
Supported in: 1.3
Supported in: 4.5, 4.0, 3.5
Supported in: Windows Store Apps
Supported in: Windows Phone 8.1
Supported in: Xamarin Android
Supported in: Xamarin iOS (Unified)
Supported in: Xamarin.Forms