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Container for the parameters to the UpdateMatchmakingConfiguration operation. Updates settings for a FlexMatch matchmaking configuration. To update settings, specify the configuration name to be updated and provide the new settings.
Operations related to match configurations and rule sets include:
public class UpdateMatchmakingConfigurationRequest : AmazonGameLiftRequest IAmazonWebServiceRequest
The UpdateMatchmakingConfigurationRequest type exposes the following members
Gets and sets the property AcceptanceRequired.
Flag that determines whether or not a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE.
Gets and sets the property AcceptanceTimeoutSeconds.
Length of time (in seconds) to wait for players to accept a proposed match. If any player rejects the match or fails to accept before the timeout, the ticket continues to look for an acceptable match.
Gets and sets the property AdditionalPlayerCount.
Number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match.
Gets and sets the property CustomEventData.
Information to attached to all events related to the matchmaking configuration.
Gets and sets the property Description.
Descriptive label that is associated with matchmaking configuration.
Gets and sets the property GameProperties.
Set of developer-defined properties for a game session, formatted as a set of type:value pairs. These properties are included in the GameSession object, which is passed to the game server with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.
Gets and sets the property GameSessionData.
Set of developer-defined game session properties, formatted as a single string value. This data is included in the GameSession object, which is passed to the game server with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.
Gets and sets the property GameSessionQueueArns.
Amazon Resource Name (ARN)
that is assigned to a game session queue and uniquely identifies it. Format is
Gets and sets the property Name.
Unique identifier for a matchmaking configuration to update.
Gets and sets the property NotificationTarget.
SNS topic ARN that is set up to receive matchmaking notifications. See Setting up Notifications for Matchmaking for more information.
Gets and sets the property RequestTimeoutSeconds.
Maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that time out can be resubmitted as needed.
Gets and sets the property RuleSetName.
Unique identifier for a matchmaking rule set to use with this configuration. A matchmaking configuration can only use rule sets that are defined in the same region.
Supported in: 1.3
Supported in: 4.5, 4.0, 3.5
Portable Class Library:
Supported in: Windows Store Apps
Supported in: Windows Phone 8.1
Supported in: Xamarin Android
Supported in: Xamarin iOS (Unified)
Supported in: Xamarin.Forms