Provisioned throughput reserves the required read and write resources for your table in terms of ReadCapacityUnits and WriteCapacityUnits . Values for provisioned throughput depend upon your expected read/write rates, item size, and consistency. Provide the expected number of read and write operations, assuming an item size of 1k and strictly consistent reads. For 2k item size, double the value. For 3k, triple the value, etc. Eventually-consistent reads consume half the resources of strictly consistent reads.
Declaration Syntax
C# |
public class ProvisionedThroughput
Members
All Members | Constructors | Methods | Properties | ||
Icon | Member | Description |
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ProvisionedThroughput()()()() | Initializes a new instance of the ProvisionedThroughput class | |
Equals(Object) | (Inherited from Object.) | |
GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType()()()() | Gets the type of the current instance. (Inherited from Object.) | |
ReadCapacityUnits | ReadCapacityUnits are in terms of strictly consistent reads, assuming items of 1k. 2k items require twice the
ReadCapacityUnits. Eventually-consistent reads only require half the ReadCapacityUnits of stirctly consistent reads.
Constraints: | |
ToString()()()() | Returns a string that represents the current object. (Inherited from Object.) | |
WithReadCapacityUnits(Int64) | Obsolete.
Sets the ReadCapacityUnits property
| |
WithWriteCapacityUnits(Int64) | Obsolete.
Sets the WriteCapacityUnits property
| |
WriteCapacityUnits | WriteCapacityUnits are in terms of strictly consistent reads, assuming items of 1k. 2k items require twice the
WriteCapacityUnits.
Constraints: |
Inheritance Hierarchy
Object | |
ProvisionedThroughput |