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Class: Aws::GameLift::Types::CreateBuildInput

Inherits:
Struct
  • Object
show all
Defined in:
(unknown)

Overview

Note:

When passing CreateBuildInput as input to an Aws::Client method, you can use a vanilla Hash:

{
  name: "NonZeroAndMaxString",
  version: "NonZeroAndMaxString",
  storage_location: {
    bucket: "NonEmptyString",
    key: "NonEmptyString",
    role_arn: "NonEmptyString",
  },
  operating_system: "WINDOWS_2012", # accepts WINDOWS_2012, AMAZON_LINUX
}

Represents the input for a request action.

Instance Attribute Summary collapse

Instance Attribute Details

#nameString

Descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.

Returns:

  • (String)

    Descriptive label that is associated with a build.

#operating_systemString

Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system.

Possible values:

  • WINDOWS_2012
  • AMAZON_LINUX

Returns:

  • (String)

    Operating system that the game server binaries are built to run on.

#storage_locationTypes::S3Location

Amazon S3 location of the game build files to be uploaded. The S3 bucket must be owned by the same AWS account that you\'re using to manage Amazon GameLift. It also must in the same region that you want to create a new build in. Before calling CreateBuild with this location, you must allow Amazon GameLift to access your Amazon S3 bucket (see Create a Build with Files in Amazon S3).

Returns:

#versionString

Version that is associated with this build. Version strings do not need to be unique. You can use UpdateBuild to change this value later.

Returns:

  • (String)

    Version that is associated with this build.