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Class: Aws::GameLift::Types::GameSession

Inherits:
Struct
  • Object
show all
Defined in:
(unknown)

Overview

Properties describing a game session.

A game session in ACTIVE status can host players. When a game session ends, its status is set to TERMINATED.

Once the session ends, the game session object is retained for 30 days. This means you can reuse idempotency token values after this time. Game session logs are retained for 14 days.

Game-session-related operations include:

Returned by:

Instance Attribute Summary collapse

Instance Attribute Details

#creation_timeTime

Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example \"1469498468.057\").

Returns:

  • (Time)

    Time stamp indicating when this data object was created.

#creator_idString

Unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.

Returns:

  • (String)

    Unique identifier for a player.

#current_player_session_countInteger

Number of players currently in the game session.

Returns:

  • (Integer)

    Number of players currently in the game session.

#fleet_idString

Unique identifier for a fleet that the game session is running on.

Returns:

  • (String)

    Unique identifier for a fleet that the game session is running on.

#game_propertiesArray<Types::GameProperty>

Set of developer-defined properties for a game session, formatted as a set of type:value pairs. These properties are included in the GameSession object, which is passed to the game server with a request to start a new game session (see Start a Game Session).

Returns:

  • (Array<Types::GameProperty>)

    Set of developer-defined properties for a game session, formatted as a set of type:value pairs.

#game_session_dataString

Set of developer-defined game session properties, formatted as a single string value. This data is included in the GameSession object, which is passed to the game server with a request to start a new game session (see Start a Game Session).

Returns:

  • (String)

    Set of developer-defined game session properties, formatted as a single string value.

#game_session_idString

Unique identifier for the game session. A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>.

Returns:

  • (String)

    Unique identifier for the game session.

#ip_addressString

IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.

Returns:

  • (String)

    IP address of the game session.

#maximum_player_session_countInteger

Maximum number of players that can be connected simultaneously to the game session.

Returns:

  • (Integer)

    Maximum number of players that can be connected simultaneously to the game session.

#nameString

Descriptive label that is associated with a game session. Session names do not need to be unique.

Returns:

  • (String)

    Descriptive label that is associated with a game session.

#player_session_creation_policyString

Indicates whether or not the game session is accepting new players.

Possible values:

  • ACCEPT_ALL
  • DENY_ALL

Returns:

  • (String)

    Indicates whether or not the game session is accepting new players.

#portInteger

Port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.

Returns:

  • (Integer)

    Port number for the game session.

#statusString

Current status of the game session. A game session must have an ACTIVE status to have player sessions.

Possible values:

  • ACTIVE
  • ACTIVATING
  • TERMINATED
  • TERMINATING
  • ERROR

Returns:

  • (String)

    Current status of the game session.

#termination_timeTime

Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example \"1469498468.057\").

Returns:

  • (Time)

    Time stamp indicating when this data object was terminated.