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Class: Aws::GameLift::Types::ListBuildsInput

Inherits:
Struct
  • Object
show all
Defined in:
(unknown)

Overview

Note:

When passing ListBuildsInput as input to an Aws::Client method, you can use a vanilla Hash:

{
  status: "INITIALIZED", # accepts INITIALIZED, READY, FAILED
  limit: 1,
  next_token: "NonEmptyString",
}

Represents the input for a request operation.

Instance Attribute Summary collapse

Instance Attribute Details

#limitInteger

The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

Returns:

  • (Integer)

    The maximum number of results to return.

#next_tokenString

Token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

Returns:

  • (String)

    Token that indicates the start of the next sequential page of results.

#statusString

Build status to filter results by. To retrieve all builds, leave this parameter empty.

Possible build statuses include the following:

  • INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.

  • READY -- The game build has been successfully uploaded. You can now create new fleets for this build.

  • FAILED -- The game build upload failed. You cannot create new fleets for this build.

    Possible values:

    • INITIALIZED
    • READY
    • FAILED

Returns:

  • (String)

    Build status to filter results by.