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Class: Aws::GameLift::Types::PutScalingPolicyInput

Inherits:
Struct
  • Object
show all
Defined in:
(unknown)

Overview

Note:

When passing PutScalingPolicyInput as input to an Aws::Client method, you can use a vanilla Hash:

{
  name: "NonZeroAndMaxString", # required
  fleet_id: "FleetId", # required
  scaling_adjustment: 1, # required
  scaling_adjustment_type: "ChangeInCapacity", # required, accepts ChangeInCapacity, ExactCapacity, PercentChangeInCapacity
  threshold: 1.0, # required
  comparison_operator: "GreaterThanOrEqualToThreshold", # required, accepts GreaterThanOrEqualToThreshold, GreaterThanThreshold, LessThanThreshold, LessThanOrEqualToThreshold
  evaluation_periods: 1, # required
  metric_name: "ActivatingGameSessions", # required, accepts ActivatingGameSessions, ActiveGameSessions, ActiveInstances, AvailableGameSessions, AvailablePlayerSessions, CurrentPlayerSessions, IdleInstances, PercentAvailableGameSessions, PercentIdleInstances, QueueDepth, WaitTime
}

Represents the input for a request action.

Instance Attribute Summary collapse

Instance Attribute Details

#comparison_operatorString

Comparison operator to use when measuring the metric against the threshold value.

Possible values:

  • GreaterThanOrEqualToThreshold
  • GreaterThanThreshold
  • LessThanThreshold
  • LessThanOrEqualToThreshold

Returns:

  • (String)

    Comparison operator to use when measuring the metric against the threshold value.

#evaluation_periodsInteger

Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.

Returns:

  • (Integer)

    Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.

#fleet_idString

Unique identifier for a fleet to apply this policy to.

Returns:

  • (String)

    Unique identifier for a fleet to apply this policy to.

#metric_nameString

Name of the Amazon GameLift-defined metric that is used to trigger an adjustment.

  • ActivatingGameSessions -- number of game sessions in the process of being created (game session status = ACTIVATING).

  • ActiveGameSessions -- number of game sessions currently running (game session status = ACTIVE).

  • CurrentPlayerSessions -- number of active or reserved player sessions (player session status = ACTIVE or RESERVED).

  • AvailablePlayerSessions -- number of player session slots currently available in active game sessions across the fleet, calculated by subtracting a game session\'s current player session count from its maximum player session count. This number includes game sessions that are not currently accepting players (game session PlayerSessionCreationPolicy = DENY_ALL).

  • ActiveInstances -- number of instances currently running a game session.

  • IdleInstances -- number of instances not currently running a game session.

    Possible values:

    • ActivatingGameSessions
    • ActiveGameSessions
    • ActiveInstances
    • AvailableGameSessions
    • AvailablePlayerSessions
    • CurrentPlayerSessions
    • IdleInstances
    • PercentAvailableGameSessions
    • PercentIdleInstances
    • QueueDepth
    • WaitTime

Returns:

  • (String)

    Name of the Amazon GameLift-defined metric that is used to trigger an adjustment.

#nameString

Descriptive label that is associated with a scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.

Returns:

  • (String)

    Descriptive label that is associated with a scaling policy.

#scaling_adjustmentInteger

Amount of adjustment to make, based on the scaling adjustment type.

Returns:

  • (Integer)

    Amount of adjustment to make, based on the scaling adjustment type.

#scaling_adjustment_typeString

Type of adjustment to make to a fleet\'s instance count (see FleetCapacity):

  • ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.

  • ExactCapacity -- set the instance count to the scaling adjustment value.

  • PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of \"-10\" scales the fleet down by 10%.

    Possible values:

    • ChangeInCapacity
    • ExactCapacity
    • PercentChangeInCapacity

Returns:

  • (String)

    Type of adjustment to make to a fleet\'s instance count (see FleetCapacity):.

#thresholdFloat

Metric value used to trigger a scaling event.

Returns:

  • (Float)

    Metric value used to trigger a scaling event.