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Class: Aws::GameLift::Types::UpdateRuntimeConfigurationInput

Inherits:
Struct
  • Object
show all
Defined in:
(unknown)

Overview

Note:

When passing UpdateRuntimeConfigurationInput as input to an Aws::Client method, you can use a vanilla Hash:

{
  fleet_id: "FleetId", # required
  runtime_configuration: { # required
    server_processes: [
      {
        launch_path: "NonZeroAndMaxString", # required
        parameters: "NonZeroAndMaxString",
        concurrent_executions: 1, # required
      },
    ],
    max_concurrent_game_session_activations: 1,
    game_session_activation_timeout_seconds: 1,
  },
}

Represents the input for a request action.

Instance Attribute Summary collapse

Instance Attribute Details

#fleet_idString

Unique identifier for a fleet to update run-time configuration for.

Returns:

  • (String)

    Unique identifier for a fleet to update run-time configuration for.

#runtime_configurationTypes::RuntimeConfiguration

Instructions for launching server processes on each instance in the fleet. The run-time configuration for a fleet has a collection of server process configurations, one for each type of server process to run on an instance. A server process configuration specifies the location of the server executable, launch parameters, and the number of concurrent processes with that configuration to maintain on each instance.

Returns: