Class CfnBuildProps
Properties for defining a CfnBuild
.
Inheritance
Implements
Namespace: Amazon.CDK.AWS.GameLift
Assembly: Amazon.CDK.Lib.dll
Syntax (csharp)
public class CfnBuildProps : Object, ICfnBuildProps
Syntax (vb)
Public Class CfnBuildProps
Inherits Object
Implements ICfnBuildProps
Remarks
See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-build.html
ExampleMetadata: fixture=_generated
Examples
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
using Amazon.CDK.AWS.GameLift;
var cfnBuildProps = new CfnBuildProps {
Name = "name",
OperatingSystem = "operatingSystem",
ServerSdkVersion = "serverSdkVersion",
StorageLocation = new StorageLocationProperty {
Bucket = "bucket",
Key = "key",
RoleArn = "roleArn",
// the properties below are optional
ObjectVersion = "objectVersion"
},
Version = "version"
};
Synopsis
Constructors
CfnBuildProps() |
Properties
Name | A descriptive label that is associated with a build. |
OperatingSystem | The operating system that your game server binaries run on. |
ServerSdkVersion | A server SDK version you used when integrating your game server build with Amazon GameLift. |
StorageLocation | Information indicating where your game build files are stored. |
Version | Version information that is associated with this build. |
Constructors
CfnBuildProps()
public CfnBuildProps()
Properties
Name
A descriptive label that is associated with a build.
public string Name { get; set; }
Property Value
System.String
Remarks
Build names do not need to be unique.
OperatingSystem
The operating system that your game server binaries run on.
public string OperatingSystem { get; set; }
Property Value
System.String
Remarks
This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.
If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.
ServerSdkVersion
A server SDK version you used when integrating your game server build with Amazon GameLift.
public string ServerSdkVersion { get; set; }
Property Value
System.String
Remarks
For more information see Integrate games with custom game servers . By default Amazon GameLift sets this value to 4.0.2
.
StorageLocation
Information indicating where your game build files are stored.
public object StorageLocation { get; set; }
Property Value
System.Object
Remarks
Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a StorageLocation
is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report a SizeOnDisk
of 0.
Version
Version information that is associated with this build.
public string Version { get; set; }
Property Value
System.String
Remarks
Version strings do not need to be unique.