Interface CfnGameSessionQueue.PlayerLatencyPolicyProperty

All Superinterfaces:
software.amazon.jsii.JsiiSerializable
All Known Implementing Classes:
CfnGameSessionQueue.PlayerLatencyPolicyProperty.Jsii$Proxy
Enclosing class:
CfnGameSessionQueue

@Stability(Stable) public static interface CfnGameSessionQueue.PlayerLatencyPolicyProperty extends software.amazon.jsii.JsiiSerializable
The queue setting that determines the highest latency allowed for individual players when placing a game session.

When a latency policy is in force, a game session cannot be placed with any fleet in a Region where a player reports latency higher than the cap. Latency policies are only enforced when the placement request contains player latency information.

Example:

 // The code below shows an example of how to instantiate this type.
 // The values are placeholders you should change.
 import software.amazon.awscdk.services.gamelift.*;
 PlayerLatencyPolicyProperty playerLatencyPolicyProperty = PlayerLatencyPolicyProperty.builder()
         .maximumIndividualPlayerLatencyMilliseconds(123)
         .policyDurationSeconds(123)
         .build();
 

See Also: