CfnBuild

class aws_cdk.aws_gamelift.CfnBuild(scope, id, *, name=None, operating_system=None, server_sdk_version=None, storage_location=None, version=None)

Bases: CfnResource

The AWS::GameLift::Build resource creates a game server build that is installed and run on instances in an Amazon GameLift fleet.

This resource points to an Amazon S3 location that contains a zip file with all of the components of the game server build.

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-build.html

CloudformationResource:

AWS::GameLift::Build

ExampleMetadata:

fixture=_generated

Example:

# The code below shows an example of how to instantiate this type.
# The values are placeholders you should change.
from aws_cdk import aws_gamelift as gamelift

cfn_build = gamelift.CfnBuild(self, "MyCfnBuild",
    name="name",
    operating_system="operatingSystem",
    server_sdk_version="serverSdkVersion",
    storage_location=gamelift.CfnBuild.StorageLocationProperty(
        bucket="bucket",
        key="key",
        role_arn="roleArn",

        # the properties below are optional
        object_version="objectVersion"
    ),
    version="version"
)
Parameters:
  • scope (Construct) – Scope in which this resource is defined.

  • id (str) – Construct identifier for this resource (unique in its scope).

  • name (Optional[str]) – A descriptive label that is associated with a build. Build names do not need to be unique.

  • operating_system (Optional[str]) – The operating system that your game server binaries run on. This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can’t change a build’s operating system later. .. epigraph:: If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.

  • server_sdk_version (Optional[str]) – A server SDK version you used when integrating your game server build with Amazon GameLift. For more information see Integrate games with custom game servers . By default Amazon GameLift sets this value to 4.0.2 .

  • storage_location (Union[IResolvable, StorageLocationProperty, Dict[str, Any], None]) – Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region. If a StorageLocation is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report a SizeOnDisk of 0.

  • version (Optional[str]) – Version information that is associated with this build. Version strings do not need to be unique.

Methods

add_deletion_override(path)

Syntactic sugar for addOverride(path, undefined).

Parameters:

path (str) – The path of the value to delete.

Return type:

None

add_dependency(target)

Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.

This can be used for resources across stacks (or nested stack) boundaries and the dependency will automatically be transferred to the relevant scope.

Parameters:

target (CfnResource) –

Return type:

None

add_depends_on(target)

(deprecated) Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.

Parameters:

target (CfnResource) –

Deprecated:

use addDependency

Stability:

deprecated

Return type:

None

add_metadata(key, value)

Add a value to the CloudFormation Resource Metadata.

Parameters:
  • key (str) –

  • value (Any) –

See:

Return type:

None

https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html

Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.

add_override(path, value)

Adds an override to the synthesized CloudFormation resource.

To add a property override, either use addPropertyOverride or prefix path with “Properties.” (i.e. Properties.TopicName).

If the override is nested, separate each nested level using a dot (.) in the path parameter. If there is an array as part of the nesting, specify the index in the path.

To include a literal . in the property name, prefix with a \. In most programming languages you will need to write this as "\\." because the \ itself will need to be escaped.

For example:

cfn_resource.add_override("Properties.GlobalSecondaryIndexes.0.Projection.NonKeyAttributes", ["myattribute"])
cfn_resource.add_override("Properties.GlobalSecondaryIndexes.1.ProjectionType", "INCLUDE")

would add the overrides Example:

"Properties": {
  "GlobalSecondaryIndexes": [
    {
      "Projection": {
        "NonKeyAttributes": [ "myattribute" ]
        ...
      }
      ...
    },
    {
      "ProjectionType": "INCLUDE"
      ...
    },
  ]
  ...
}

The value argument to addOverride will not be processed or translated in any way. Pass raw JSON values in here with the correct capitalization for CloudFormation. If you pass CDK classes or structs, they will be rendered with lowercased key names, and CloudFormation will reject the template.

Parameters:
  • path (str) –

    • The path of the property, you can use dot notation to override values in complex types. Any intermediate keys will be created as needed.

  • value (Any) –

    • The value. Could be primitive or complex.

Return type:

None

add_property_deletion_override(property_path)

Adds an override that deletes the value of a property from the resource definition.

Parameters:

property_path (str) – The path to the property.

Return type:

None

add_property_override(property_path, value)

Adds an override to a resource property.

Syntactic sugar for addOverride("Properties.<...>", value).

Parameters:
  • property_path (str) – The path of the property.

  • value (Any) – The value.

Return type:

None

apply_removal_policy(policy=None, *, apply_to_update_replace_policy=None, default=None)

Sets the deletion policy of the resource based on the removal policy specified.

The Removal Policy controls what happens to this resource when it stops being managed by CloudFormation, either because you’ve removed it from the CDK application or because you’ve made a change that requires the resource to be replaced.

The resource can be deleted (RemovalPolicy.DESTROY), or left in your AWS account for data recovery and cleanup later (RemovalPolicy.RETAIN). In some cases, a snapshot can be taken of the resource prior to deletion (RemovalPolicy.SNAPSHOT). A list of resources that support this policy can be found in the following link:

Parameters:
  • policy (Optional[RemovalPolicy]) –

  • apply_to_update_replace_policy (Optional[bool]) – Apply the same deletion policy to the resource’s “UpdateReplacePolicy”. Default: true

  • default (Optional[RemovalPolicy]) – The default policy to apply in case the removal policy is not defined. Default: - Default value is resource specific. To determine the default value for a resource, please consult that specific resource’s documentation.

See:

https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-attribute-deletionpolicy.html#aws-attribute-deletionpolicy-options

Return type:

None

get_att(attribute_name, type_hint=None)

Returns a token for an runtime attribute of this resource.

Ideally, use generated attribute accessors (e.g. resource.arn), but this can be used for future compatibility in case there is no generated attribute.

Parameters:
  • attribute_name (str) – The name of the attribute.

  • type_hint (Optional[ResolutionTypeHint]) –

Return type:

Reference

get_metadata(key)

Retrieve a value value from the CloudFormation Resource Metadata.

Parameters:

key (str) –

See:

Return type:

Any

https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html

Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.

inspect(inspector)

Examines the CloudFormation resource and discloses attributes.

Parameters:

inspector (TreeInspector) – tree inspector to collect and process attributes.

Return type:

None

obtain_dependencies()

Retrieves an array of resources this resource depends on.

This assembles dependencies on resources across stacks (including nested stacks) automatically.

Return type:

List[Union[Stack, CfnResource]]

obtain_resource_dependencies()

Get a shallow copy of dependencies between this resource and other resources in the same stack.

Return type:

List[CfnResource]

override_logical_id(new_logical_id)

Overrides the auto-generated logical ID with a specific ID.

Parameters:

new_logical_id (str) – The new logical ID to use for this stack element.

Return type:

None

remove_dependency(target)

Indicates that this resource no longer depends on another resource.

This can be used for resources across stacks (including nested stacks) and the dependency will automatically be removed from the relevant scope.

Parameters:

target (CfnResource) –

Return type:

None

replace_dependency(target, new_target)

Replaces one dependency with another.

Parameters:
Return type:

None

to_string()

Returns a string representation of this construct.

Return type:

str

Returns:

a string representation of this resource

Attributes

CFN_RESOURCE_TYPE_NAME = 'AWS::GameLift::Build'
attr_build_id

A unique identifier for the build.

CloudformationAttribute:

BuildId

cfn_options

Options for this resource, such as condition, update policy etc.

cfn_resource_type

AWS resource type.

creation_stack

return:

the stack trace of the point where this Resource was created from, sourced from the +metadata+ entry typed +aws:cdk:logicalId+, and with the bottom-most node +internal+ entries filtered.

logical_id

The logical ID for this CloudFormation stack element.

The logical ID of the element is calculated from the path of the resource node in the construct tree.

To override this value, use overrideLogicalId(newLogicalId).

Returns:

the logical ID as a stringified token. This value will only get resolved during synthesis.

name

A descriptive label that is associated with a build.

node

The tree node.

operating_system

The operating system that your game server binaries run on.

ref

Return a string that will be resolved to a CloudFormation { Ref } for this element.

If, by any chance, the intrinsic reference of a resource is not a string, you could coerce it to an IResolvable through Lazy.any({ produce: resource.ref }).

server_sdk_version

A server SDK version you used when integrating your game server build with Amazon GameLift.

stack

The stack in which this element is defined.

CfnElements must be defined within a stack scope (directly or indirectly).

storage_location

Information indicating where your game build files are stored.

version

Version information that is associated with this build.

Static Methods

classmethod is_cfn_element(x)

Returns true if a construct is a stack element (i.e. part of the synthesized cloudformation template).

Uses duck-typing instead of instanceof to allow stack elements from different versions of this library to be included in the same stack.

Parameters:

x (Any) –

Return type:

bool

Returns:

The construct as a stack element or undefined if it is not a stack element.

classmethod is_cfn_resource(x)

Check whether the given object is a CfnResource.

Parameters:

x (Any) –

Return type:

bool

classmethod is_construct(x)

Checks if x is a construct.

Use this method instead of instanceof to properly detect Construct instances, even when the construct library is symlinked.

Explanation: in JavaScript, multiple copies of the constructs library on disk are seen as independent, completely different libraries. As a consequence, the class Construct in each copy of the constructs library is seen as a different class, and an instance of one class will not test as instanceof the other class. npm install will not create installations like this, but users may manually symlink construct libraries together or use a monorepo tool: in those cases, multiple copies of the constructs library can be accidentally installed, and instanceof will behave unpredictably. It is safest to avoid using instanceof, and using this type-testing method instead.

Parameters:

x (Any) – Any object.

Return type:

bool

Returns:

true if x is an object created from a class which extends Construct.

StorageLocationProperty

class CfnBuild.StorageLocationProperty(*, bucket, key, role_arn, object_version=None)

Bases: object

The location in Amazon S3 where build or script files are stored for access by Amazon GameLift.

Parameters:
  • bucket (str) – An Amazon S3 bucket identifier. The name of the S3 bucket. .. epigraph:: Amazon GameLift doesn’t support uploading from Amazon S3 buckets with names that contain a dot (.).

  • key (str) – The name of the zip file that contains the build files or script files.

  • role_arn (str) – The ARNfor an IAM role that allows Amazon GameLift to access the S3 bucket.

  • object_version (Optional[str]) – A version of a stored file to retrieve, if the object versioning feature is turned on for the S3 bucket. Use this parameter to specify a specific version. If this parameter isn’t set, Amazon GameLift retrieves the latest version of the file.

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-build-storagelocation.html

ExampleMetadata:

fixture=_generated

Example:

# The code below shows an example of how to instantiate this type.
# The values are placeholders you should change.
from aws_cdk import aws_gamelift as gamelift

storage_location_property = gamelift.CfnBuild.StorageLocationProperty(
    bucket="bucket",
    key="key",
    role_arn="roleArn",

    # the properties below are optional
    object_version="objectVersion"
)

Attributes

bucket

An Amazon S3 bucket identifier. The name of the S3 bucket.

Amazon GameLift doesn’t support uploading from Amazon S3 buckets with names that contain a dot (.).

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-build-storagelocation.html#cfn-gamelift-build-storagelocation-bucket

key

The name of the zip file that contains the build files or script files.

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-build-storagelocation.html#cfn-gamelift-build-storagelocation-key

object_version

A version of a stored file to retrieve, if the object versioning feature is turned on for the S3 bucket.

Use this parameter to specify a specific version. If this parameter isn’t set, Amazon GameLift retrieves the latest version of the file.

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-build-storagelocation.html#cfn-gamelift-build-storagelocation-objectversion

role_arn

The ARNfor an IAM role that allows Amazon GameLift to access the S3 bucket.

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-build-storagelocation.html#cfn-gamelift-build-storagelocation-rolearn