Interface ICfnBuildProps
Properties for defining a CfnBuild
.
Namespace: Amazon.CDK.AWS.GameLift
Assembly: Amazon.CDK.AWS.GameLift.dll
Syntax (csharp)
public interface ICfnBuildProps
Syntax (vb)
Public Interface ICfnBuildProps
Remarks
Link: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-build.html
ExampleMetadata: fixture=_generated
Examples
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
using Amazon.CDK.AWS.GameLift;
var cfnBuildProps = new CfnBuildProps {
Name = "name",
OperatingSystem = "operatingSystem",
ServerSdkVersion = "serverSdkVersion",
StorageLocation = new StorageLocationProperty {
Bucket = "bucket",
Key = "key",
RoleArn = "roleArn",
// the properties below are optional
ObjectVersion = "objectVersion"
},
Version = "version"
};
Synopsis
Properties
Name | A descriptive label that is associated with a build. |
OperatingSystem | The operating system that your game server binaries run on. |
ServerSdkVersion | The Amazon GameLift Server SDK version used to develop your game server. |
StorageLocation | Information indicating where your game build files are stored. |
Version | Version information that is associated with this build. |
Properties
Name
A descriptive label that is associated with a build.
virtual string Name { get; }
Property Value
System.String
Remarks
Build names do not need to be unique.
OperatingSystem
The operating system that your game server binaries run on.
virtual string OperatingSystem { get; }
Property Value
System.String
Remarks
This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.
If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.
ServerSdkVersion
The Amazon GameLift Server SDK version used to develop your game server.
virtual string ServerSdkVersion { get; }
Property Value
System.String
Remarks
StorageLocation
Information indicating where your game build files are stored.
virtual object StorageLocation { get; }
Property Value
System.Object
Remarks
Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a StorageLocation
is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report a SizeOnDisk
of 0.
Version
Version information that is associated with this build.
virtual string Version { get; }
Property Value
System.String
Remarks
Version strings do not need to be unique.