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Interface IBuild

(experimental) Your custom-built game server software that runs on GameLift and hosts game sessions for your players.

Inherited Members
IResource.ApplyRemovalPolicy(RemovalPolicy)
IResource.Stack
IEnvironmentAware.Env
IGrantable.GrantPrincipal
Namespace: Amazon.CDK.AWS.GameLift.Alpha
Assembly: Amazon.CDK.AWS.GameLift.Alpha.dll
Syntax (csharp)
public interface IBuild : IResource, IConstruct, IDependable, IEnvironmentAware, IGrantable
Syntax (vb)
Public Interface IBuild Inherits IResource, IConstruct, IDependable, IEnvironmentAware, IGrantable
Remarks

A game build represents the set of files that run your game server on a particular operating system. You can have many different builds, such as for different flavors of your game. The game build must be integrated with the GameLift service. You upload game build files to the GameLift service in the Regions where you plan to set up fleets.

Stability: Experimental

See: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html

Synopsis

Properties

BuildArn

(experimental) The ARN of the build.

BuildId

(experimental) The Identifier of the build.

Properties

BuildArn

(experimental) The ARN of the build.

string BuildArn { get; }
Property Value

string

Remarks

Stability: Experimental

Attribute: true

BuildId

(experimental) The Identifier of the build.

string BuildId { get; }
Property Value

string

Remarks

Stability: Experimental

Attribute: true

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