Show / Hide Table of Contents

Interface IGameServerGroupProps

(experimental) Properties for a new Gamelift FleetIQ Game server group.

Namespace: Amazon.CDK.AWS.GameLift.Alpha
Assembly: Amazon.CDK.AWS.GameLift.Alpha.dll
Syntax (csharp)
public interface IGameServerGroupProps
Syntax (vb)
Public Interface IGameServerGroupProps
Remarks

Stability: Experimental

ExampleMetadata: infused

Examples
ILaunchTemplate launchTemplate;
             IVpc vpc;


             new GameServerGroup(this, "GameServerGroup", new GameServerGroupProps {
                 GameServerGroupName = "sample-gameservergroup-name",
                 InstanceDefinitions = new [] { new InstanceDefinition {
                     InstanceType = InstanceType.Of(InstanceClass.C5, InstanceSize.LARGE)
                 }, new InstanceDefinition {
                     InstanceType = InstanceType.Of(InstanceClass.C4, InstanceSize.LARGE)
                 } },
                 LaunchTemplate = launchTemplate,
                 Vpc = vpc,
                 VpcSubnets = new SubnetSelection { SubnetType = SubnetType.PUBLIC }
             });

Synopsis

Properties

AutoScalingPolicy

(experimental) Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting.

BalancingStrategy

(experimental) Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group.

DeleteOption

(experimental) The type of delete to perform.

GameServerGroupName

(experimental) A developer-defined identifier for the game server group.

InstanceDefinitions

(experimental) The set of Amazon EC2 instance types that GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.

LaunchTemplate

(experimental) The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group.

MaxSize

(experimental) The maximum number of instances allowed in the Amazon EC2 Auto Scaling group.

MinSize

(experimental) The minimum number of instances allowed in the Amazon EC2 Auto Scaling group.

ProtectGameServer

(experimental) A flag that indicates whether instances in the game server group are protected from early termination.

Role

(experimental) The IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.

Vpc

(experimental) The VPC network to place the game server group in.

VpcSubnets

(experimental) Game server group subnet selection.

Properties

AutoScalingPolicy

(experimental) Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting.

IAutoScalingPolicy? AutoScalingPolicy { get; }
Property Value

IAutoScalingPolicy

Remarks

The scaling policy uses the metric PercentUtilizedGameServers to maintain a buffer of idle game servers that can immediately accommodate new games and players.

After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.

Default: no autoscaling policy settled

Stability: Experimental

BalancingStrategy

(experimental) Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group.

BalancingStrategy? BalancingStrategy { get; }
Property Value

BalancingStrategy?

Remarks

Default: SPOT_PREFERRED

Stability: Experimental

DeleteOption

(experimental) The type of delete to perform.

DeleteOption? DeleteOption { get; }
Property Value

DeleteOption?

Remarks

To delete a game server group, specify the DeleteOption

Default: SAFE_DELETE

Stability: Experimental

GameServerGroupName

(experimental) A developer-defined identifier for the game server group.

string GameServerGroupName { get; }
Property Value

string

Remarks

The name is unique for each Region in each AWS account.

Stability: Experimental

InstanceDefinitions

(experimental) The set of Amazon EC2 instance types that GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.

IInstanceDefinition[] InstanceDefinitions { get; }
Property Value

IInstanceDefinition[]

Remarks

Stability: Experimental

LaunchTemplate

(experimental) The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group.

ILaunchTemplate LaunchTemplate { get; }
Property Value

ILaunchTemplate

Remarks

After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.

NOTE: If you specify network interfaces in your launch template, you must explicitly set the property AssociatePublicIpAddress to true. If no network interface is specified in the launch template, GameLift FleetIQ uses your account's default VPC.

Stability: Experimental

See: https://docs.aws.amazon.com/autoscaling/ec2/userguide/create-launch-template.html

MaxSize

(experimental) The maximum number of instances allowed in the Amazon EC2 Auto Scaling group.

double? MaxSize { get; }
Property Value

double?

Remarks

During automatic scaling events, GameLift FleetIQ and EC2 do not scale up the group above this maximum.

After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.

Default: the default is 1

Stability: Experimental

MinSize

(experimental) The minimum number of instances allowed in the Amazon EC2 Auto Scaling group.

double? MinSize { get; }
Property Value

double?

Remarks

During automatic scaling events, GameLift FleetIQ and Amazon EC2 do not scale down the group below this minimum.

In production, this value should be set to at least 1.

After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.

Default: the default is 0

Stability: Experimental

ProtectGameServer

(experimental) A flag that indicates whether instances in the game server group are protected from early termination.

bool? ProtectGameServer { get; }
Property Value

bool?

Remarks

Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion.

An exception to this is with Spot Instances, which can be terminated by AWS regardless of protection status.

Default: game servers running might be terminated during a scale-down event

Stability: Experimental

Role

(experimental) The IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.

IRole? Role { get; }
Property Value

IRole

Remarks

Default: - a role will be created with default trust to Gamelift and Autoscaling service principal with a default policy GameLiftGameServerGroupPolicy attached.

Stability: Experimental

See: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-iam-permissions-roles.html

Vpc

(experimental) The VPC network to place the game server group in.

IVpc Vpc { get; }
Property Value

IVpc

Remarks

By default, all GameLift FleetIQ-supported Availability Zones are used.

You can use this parameter to specify VPCs that you've set up.

This property cannot be updated after the game server group is created, and the corresponding Auto Scaling group will always use the property value that is set with this request, even if the Auto Scaling group is updated directly.

Stability: Experimental

VpcSubnets

(experimental) Game server group subnet selection.

ISubnetSelection? VpcSubnets { get; }
Property Value

ISubnetSelection

Remarks

Default: all GameLift FleetIQ-supported Availability Zones are used.

Stability: Experimental

Back to top Generated by DocFX