Interface IScript
(experimental) Your configuration and custom game logic for use with Realtime Servers.
Inherited Members
Namespace: Amazon.CDK.AWS.GameLift.Alpha
Assembly: Amazon.CDK.AWS.GameLift.Alpha.dll
Syntax (csharp)
public interface IScript : IResource, IConstruct, IDependable, IEnvironmentAware, IGrantable
Syntax (vb)
Public Interface IScript Inherits IResource, IConstruct, IDependable, IEnvironmentAware, IGrantable
Remarks
Realtime Servers are provided by GameLift to use instead of a custom-built game server. You configure Realtime Servers for your game clients by creating a script using JavaScript, and add custom game logic as appropriate to host game sessions for your players. You upload the Realtime script to the GameLift service in the Regions where you plan to set up fleets.
Stability: Experimental
See: https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-script-uploading.html
Synopsis
Properties
| ScriptArn | (experimental) The ARN of the realtime server script. |
| ScriptId | (experimental) The Identifier of the realtime server script. |
Properties
ScriptArn
(experimental) The ARN of the realtime server script.
string ScriptArn { get; }
Property Value
Remarks
Stability: Experimental
Attribute: true
ScriptId
(experimental) The Identifier of the realtime server script.
string ScriptId { get; }
Property Value
Remarks
Stability: Experimental
Attribute: true