Class ResourceCreationLimitPolicy
(experimental) A policy that limits the number of game sessions a player can create on the same fleet.
Implements
Inherited Members
Namespace: Amazon.CDK.AWS.GameLift.Alpha
Assembly: Amazon.CDK.AWS.GameLift.Alpha.dll
Syntax (csharp)
public class ResourceCreationLimitPolicy : IResourceCreationLimitPolicy
Syntax (vb)
Public Class ResourceCreationLimitPolicy Implements IResourceCreationLimitPolicy
Remarks
This optional policy gives game owners control over how players can consume available game server resources. A resource creation policy makes the following statement: "An individual player can create a maximum number of new game sessions within a specified time period".
The policy is evaluated when a player tries to create a new game session.
For example, assume you have a policy of 10 new game sessions and a time period of 60 minutes.
On receiving a CreateGameSession request, Amazon GameLift checks that the player (identified by CreatorId) has created fewer than 10 game sessions in the past 60 minutes.
Stability: Experimental
ExampleMetadata: fixture=_generated
Examples
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
using Amazon.CDK.AWS.GameLift.Alpha;
using Amazon.CDK;
var resourceCreationLimitPolicy = new ResourceCreationLimitPolicy {
NewGameSessionsPerCreator = 123,
PolicyPeriod = Duration.Minutes(30)
};
Synopsis
Constructors
| ResourceCreationLimitPolicy() | (experimental) A policy that limits the number of game sessions a player can create on the same fleet. |
Properties
| NewGameSessionsPerCreator | (experimental) The maximum number of game sessions that an individual can create during the policy period. |
| PolicyPeriod | (experimental) The time span used in evaluating the resource creation limit policy. |
Constructors
ResourceCreationLimitPolicy()
(experimental) A policy that limits the number of game sessions a player can create on the same fleet.
public ResourceCreationLimitPolicy()
Remarks
This optional policy gives game owners control over how players can consume available game server resources. A resource creation policy makes the following statement: "An individual player can create a maximum number of new game sessions within a specified time period".
The policy is evaluated when a player tries to create a new game session.
For example, assume you have a policy of 10 new game sessions and a time period of 60 minutes.
On receiving a CreateGameSession request, Amazon GameLift checks that the player (identified by CreatorId) has created fewer than 10 game sessions in the past 60 minutes.
Stability: Experimental
ExampleMetadata: fixture=_generated
Examples
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
using Amazon.CDK.AWS.GameLift.Alpha;
using Amazon.CDK;
var resourceCreationLimitPolicy = new ResourceCreationLimitPolicy {
NewGameSessionsPerCreator = 123,
PolicyPeriod = Duration.Minutes(30)
};
Properties
NewGameSessionsPerCreator
(experimental) The maximum number of game sessions that an individual can create during the policy period.
public double? NewGameSessionsPerCreator { get; set; }
Property Value
Remarks
Default: - no limit on the number of game sessions that an individual can create during the policy period
Stability: Experimental
PolicyPeriod
(experimental) The time span used in evaluating the resource creation limit policy.
public Duration? PolicyPeriod { get; set; }
Property Value
Remarks
Default: - no policy period
Stability: Experimental