Class CfnScriptProps
Properties for defining a CfnScript
.
Implements
Inherited Members
Namespace: Amazon.CDK.AWS.GameLift
Assembly: Amazon.CDK.Lib.dll
Syntax (csharp)
public class CfnScriptProps : ICfnScriptProps
Syntax (vb)
Public Class CfnScriptProps Implements ICfnScriptProps
Remarks
See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-script.html
ExampleMetadata: fixture=_generated
Examples
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
using Amazon.CDK.AWS.GameLift;
var cfnScriptProps = new CfnScriptProps {
StorageLocation = new S3LocationProperty {
Bucket = "bucket",
Key = "key",
RoleArn = "roleArn",
// the properties below are optional
ObjectVersion = "objectVersion"
},
// the properties below are optional
Name = "name",
Tags = new [] { new CfnTag {
Key = "key",
Value = "value"
} },
Version = "version"
};
Synopsis
Constructors
CfnScriptProps() | Properties for defining a |
Properties
Name | A descriptive label that is associated with a script. |
StorageLocation | The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. |
Tags | A list of labels to assign to the new script resource. |
Version | The version that is associated with a build or script. |
Constructors
CfnScriptProps()
Properties for defining a CfnScript
.
public CfnScriptProps()
Remarks
See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-script.html
ExampleMetadata: fixture=_generated
Examples
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
using Amazon.CDK.AWS.GameLift;
var cfnScriptProps = new CfnScriptProps {
StorageLocation = new S3LocationProperty {
Bucket = "bucket",
Key = "key",
RoleArn = "roleArn",
// the properties below are optional
ObjectVersion = "objectVersion"
},
// the properties below are optional
Name = "name",
Tags = new [] { new CfnTag {
Key = "key",
Value = "value"
} },
Version = "version"
};
Properties
Name
A descriptive label that is associated with a script.
public string? Name { get; set; }
Property Value
Remarks
Script names do not need to be unique.
StorageLocation
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored.
public object StorageLocation { get; set; }
Property Value
Remarks
The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
Tags
A list of labels to assign to the new script resource.
public ICfnTag[]? Tags { get; set; }
Property Value
ICfnTag[]
Remarks
Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
Version
The version that is associated with a build or script.
public string? Version { get; set; }
Property Value
Remarks
Version strings do not need to be unique.