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Class CfnScriptProps

Properties for defining a CfnScript.

Inheritance
object
CfnScriptProps
Implements
ICfnScriptProps
Inherited Members
object.GetType()
object.MemberwiseClone()
object.ToString()
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetHashCode()
Namespace: Amazon.CDK.AWS.GameLift
Assembly: Amazon.CDK.Lib.dll
Syntax (csharp)
public class CfnScriptProps : ICfnScriptProps
Syntax (vb)
Public Class CfnScriptProps Implements ICfnScriptProps
Remarks

See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-script.html

ExampleMetadata: fixture=_generated

Examples
// The code below shows an example of how to instantiate this type.
             // The values are placeholders you should change.
             using Amazon.CDK.AWS.GameLift;

             var cfnScriptProps = new CfnScriptProps {
                 StorageLocation = new S3LocationProperty {
                     Bucket = "bucket",
                     Key = "key",
                     RoleArn = "roleArn",

                     // the properties below are optional
                     ObjectVersion = "objectVersion"
                 },

                 // the properties below are optional
                 Name = "name",
                 Tags = new [] { new CfnTag {
                     Key = "key",
                     Value = "value"
                 } },
                 Version = "version"
             };

Synopsis

Constructors

CfnScriptProps()

Properties for defining a CfnScript.

Properties

Name

A descriptive label that is associated with a script.

StorageLocation

The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored.

Tags

A list of labels to assign to the new script resource.

Version

The version that is associated with a build or script.

Constructors

CfnScriptProps()

Properties for defining a CfnScript.

public CfnScriptProps()
Remarks

See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-script.html

ExampleMetadata: fixture=_generated

Examples
// The code below shows an example of how to instantiate this type.
             // The values are placeholders you should change.
             using Amazon.CDK.AWS.GameLift;

             var cfnScriptProps = new CfnScriptProps {
                 StorageLocation = new S3LocationProperty {
                     Bucket = "bucket",
                     Key = "key",
                     RoleArn = "roleArn",

                     // the properties below are optional
                     ObjectVersion = "objectVersion"
                 },

                 // the properties below are optional
                 Name = "name",
                 Tags = new [] { new CfnTag {
                     Key = "key",
                     Value = "value"
                 } },
                 Version = "version"
             };

Properties

Name

A descriptive label that is associated with a script.

public string? Name { get; set; }
Property Value

string

Remarks

Script names do not need to be unique.

See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-script.html#cfn-gamelift-script-name

StorageLocation

The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored.

public object StorageLocation { get; set; }
Property Value

object

Remarks

The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-script.html#cfn-gamelift-script-storagelocation

Tags

A list of labels to assign to the new script resource.

public ICfnTag[]? Tags { get; set; }
Property Value

ICfnTag[]

Remarks

Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-script.html#cfn-gamelift-script-tags

Version

The version that is associated with a build or script.

public string? Version { get; set; }
Property Value

string

Remarks

Version strings do not need to be unique.

See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-script.html#cfn-gamelift-script-version

Implements

ICfnScriptProps
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