Class MapBaseProps
Properties for defining a Map state.
Inheritance
Implements
Namespace: Amazon.CDK.AWS.StepFunctions
Assembly: Amazon.CDK.Lib.dll
Syntax (csharp)
public class MapBaseProps : Object, IMapBaseProps
Syntax (vb)
Public Class MapBaseProps
Inherits Object
Implements IMapBaseProps
Remarks
ExampleMetadata: fixture=_generated
Examples
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
using Amazon.CDK.AWS.StepFunctions;
var itemSelector;
var resultSelector;
var mapBaseProps = new MapBaseProps {
Comment = "comment",
InputPath = "inputPath",
ItemSelector = new Dictionary<string, object> {
{ "itemSelectorKey", itemSelector }
},
ItemsPath = "itemsPath",
MaxConcurrency = 123,
MaxConcurrencyPath = "maxConcurrencyPath",
OutputPath = "outputPath",
ResultPath = "resultPath",
ResultSelector = new Dictionary<string, object> {
{ "resultSelectorKey", resultSelector }
},
StateName = "stateName"
};
Synopsis
Constructors
MapBaseProps() |
Properties
Comment | An optional description for this state. |
InputPath | JSONPath expression to select part of the state to be the input to this state. |
ItemSelector | The JSON that you want to override your default iteration input (mutually exclusive with |
ItemsPath | JSONPath expression to select the array to iterate over. |
MaxConcurrency | MaxConcurrency. |
MaxConcurrencyPath | MaxConcurrencyPath. |
OutputPath | JSONPath expression to select part of the state to be the output to this state. |
ResultPath | JSONPath expression to indicate where to inject the state's output. |
ResultSelector | The JSON that will replace the state's raw result and become the effective result before ResultPath is applied. |
StateName | Optional name for this state. |
Constructors
MapBaseProps()
public MapBaseProps()
Properties
Comment
An optional description for this state.
public string Comment { get; set; }
Property Value
System.String
Remarks
Default: No comment
InputPath
JSONPath expression to select part of the state to be the input to this state.
public string InputPath { get; set; }
Property Value
System.String
Remarks
May also be the special value JsonPath.DISCARD, which will cause the effective input to be the empty object {}.
Default: $
ItemSelector
The JSON that you want to override your default iteration input (mutually exclusive with parameters
).
public IDictionary<string, object> ItemSelector { get; set; }
Property Value
System.Collections.Generic.IDictionary<System.String, System.Object>
Remarks
ItemsPath
JSONPath expression to select the array to iterate over.
public string ItemsPath { get; set; }
Property Value
System.String
Remarks
Default: $
MaxConcurrency
MaxConcurrency.
public Nullable<double> MaxConcurrency { get; set; }
Property Value
System.Nullable<System.Double>
Remarks
An upper bound on the number of iterations you want running at once.
Default: - full concurrency
MaxConcurrencyPath
MaxConcurrencyPath.
public string MaxConcurrencyPath { get; set; }
Property Value
System.String
Remarks
A JsonPath that specifies the maximum concurrency dynamically from the state input.
Default: - full concurrency
OutputPath
JSONPath expression to select part of the state to be the output to this state.
public string OutputPath { get; set; }
Property Value
System.String
Remarks
May also be the special value JsonPath.DISCARD, which will cause the effective output to be the empty object {}.
Default: $
ResultPath
JSONPath expression to indicate where to inject the state's output.
public string ResultPath { get; set; }
Property Value
System.String
Remarks
May also be the special value JsonPath.DISCARD, which will cause the state's input to become its output.
Default: $
ResultSelector
The JSON that will replace the state's raw result and become the effective result before ResultPath is applied.
public IDictionary<string, object> ResultSelector { get; set; }
Property Value
System.Collections.Generic.IDictionary<System.String, System.Object>
Remarks
You can use ResultSelector to create a payload with values that are static or selected from the state's raw result.
Default: - None
StateName
Optional name for this state.
public string StateName { get; set; }
Property Value
System.String
Remarks
Default: - The construct ID will be used as state name