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[ aws . gamesparks ]

import-game-configuration

Description

Imports a game configuration.

This operation replaces the current configuration of the game with the provided input. This is not a reversible operation. If you want to preserve the previous configuration, use CreateSnapshot to make a new snapshot before importing.

See also: AWS API Documentation

See 'aws help' for descriptions of global parameters.

import-game-configuration uses document type values. Document types follow the JSON data model where valid values are: strings, numbers, booleans, null, arrays, and objects. For command input, options and nested parameters that are labeled with the type document must be provided as JSON. Shorthand syntax does not support document types.

Synopsis

  import-game-configuration
--game-name <value>
--import-source <value>
[--cli-input-json <value>]
[--generate-cli-skeleton <value>]

Options

--game-name (string)

The name of the game.

--import-source (structure)

The source used to import configuration sections.

File -> (blob)

The JSON string containing the configuration sections.

Shorthand Syntax:

File=blob

JSON Syntax:

{
  "File": blob
}

--cli-input-json (string) Performs service operation based on the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton. If other arguments are provided on the command line, the CLI values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally.

--generate-cli-skeleton (string) Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input, prints a sample input JSON that can be used as an argument for --cli-input-json. If provided with the value output, it validates the command inputs and returns a sample output JSON for that command.

See 'aws help' for descriptions of global parameters.

Output

GameConfiguration -> (structure)

Details about the game configuration.

Created -> (timestamp)

The date when the game was created.

LastUpdated -> (timestamp)

The date when the game was last modified.

Sections -> (map)

Configuration data, organized by section name.

key -> (string)

value -> (structure)

The configuration section.

Attributes -> (document)

The content of a configuration section.

Name -> (string)

The name of the section.

Size -> (integer)

The size, in bytes, of the section contents.