@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class ResourceCreationLimitPolicy extends Object implements Serializable, Cloneable, StructuredPojo
A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a
CreateGameSession
request, Amazon GameLift checks that the player (identified by CreatorId
)
has created fewer than game session limit in the specified time period.
Constructor and Description |
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ResourceCreationLimitPolicy() |
Modifier and Type | Method and Description |
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ResourceCreationLimitPolicy |
clone() |
boolean |
equals(Object obj) |
Integer |
getNewGameSessionsPerCreator()
A policy that puts limits on the number of game sessions that a player can create within a specified span of
time.
|
Integer |
getPolicyPeriodInMinutes()
The time span used in evaluating the resource creation limit policy.
|
int |
hashCode() |
void |
marshall(ProtocolMarshaller protocolMarshaller)
Marshalls this structured data using the given
ProtocolMarshaller . |
void |
setNewGameSessionsPerCreator(Integer newGameSessionsPerCreator)
A policy that puts limits on the number of game sessions that a player can create within a specified span of
time.
|
void |
setPolicyPeriodInMinutes(Integer policyPeriodInMinutes)
The time span used in evaluating the resource creation limit policy.
|
String |
toString()
Returns a string representation of this object.
|
ResourceCreationLimitPolicy |
withNewGameSessionsPerCreator(Integer newGameSessionsPerCreator)
A policy that puts limits on the number of game sessions that a player can create within a specified span of
time.
|
ResourceCreationLimitPolicy |
withPolicyPeriodInMinutes(Integer policyPeriodInMinutes)
The time span used in evaluating the resource creation limit policy.
|
public void setNewGameSessionsPerCreator(Integer newGameSessionsPerCreator)
A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a
CreateGameSession
request, Amazon GameLift checks that the player (identified by
CreatorId
) has created fewer than game session limit in the specified time period.
newGameSessionsPerCreator
- A policy that puts limits on the number of game sessions that a player can create within a specified span
of time. With this policy, you can control players' ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a
CreateGameSession
request, Amazon GameLift checks that the player (identified by
CreatorId
) has created fewer than game session limit in the specified time period.
public Integer getNewGameSessionsPerCreator()
A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a
CreateGameSession
request, Amazon GameLift checks that the player (identified by
CreatorId
) has created fewer than game session limit in the specified time period.
The policy is evaluated when a player tries to create a new game session. On receiving a
CreateGameSession
request, Amazon GameLift checks that the player (identified by
CreatorId
) has created fewer than game session limit in the specified time period.
public ResourceCreationLimitPolicy withNewGameSessionsPerCreator(Integer newGameSessionsPerCreator)
A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a
CreateGameSession
request, Amazon GameLift checks that the player (identified by
CreatorId
) has created fewer than game session limit in the specified time period.
newGameSessionsPerCreator
- A policy that puts limits on the number of game sessions that a player can create within a specified span
of time. With this policy, you can control players' ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a
CreateGameSession
request, Amazon GameLift checks that the player (identified by
CreatorId
) has created fewer than game session limit in the specified time period.
public void setPolicyPeriodInMinutes(Integer policyPeriodInMinutes)
The time span used in evaluating the resource creation limit policy.
policyPeriodInMinutes
- The time span used in evaluating the resource creation limit policy.public Integer getPolicyPeriodInMinutes()
The time span used in evaluating the resource creation limit policy.
public ResourceCreationLimitPolicy withPolicyPeriodInMinutes(Integer policyPeriodInMinutes)
The time span used in evaluating the resource creation limit policy.
policyPeriodInMinutes
- The time span used in evaluating the resource creation limit policy.public String toString()
toString
in class Object
Object.toString()
public ResourceCreationLimitPolicy clone()
public void marshall(ProtocolMarshaller protocolMarshaller)
StructuredPojo
ProtocolMarshaller
.marshall
in interface StructuredPojo
protocolMarshaller
- Implementation of ProtocolMarshaller
used to marshall this object's data.