Run a VFX studio pipeline on Deadline Cloud
The
vfx_pipeline
Almost everything in the sample is a placeholder to swap for your own tooling. Blender stands in for your DCC, a trivial Python add-on for your third-party or in-house plugins, a small launcher script for your environment manager, and a local directory for your shared network drive. There is no first-party submitter; the sample is for studios that drive submission from their own launcher.
The job's step graph renders one task per frame, encodes a preview
movie and thumbnail in parallel, then publishes a Version to Autodesk
Flow Production Tracking (ShotGrid) with credentials read from AWS
Secrets Manager. The DCC and plugins reach the farm as conda packages
built from recipes included in the sample and installed at run time by a
conda queue environment. Finished outputs return to shared storage
through deadline queue sync-output.
The README includes a walkthrough that builds the packages, publishes the conda channel to Amazon S3, and submits a shot. For the building blocks the sample uses, see Open Job Description (OpenJD) templates for Deadline Cloud, Conda recipe examples for Deadline Cloud, and Queue environment examples for Deadline Cloud.