Setting Up When Your Motion Graphic Plays - AWS Elemental Server

This is version 2.16 of the AWS Elemental Server documentation. This is the latest version. For prior versions, see the Previous Versions section of AWS Elemental Conductor File and AWS Elemental Server Documentation.

Setting Up When Your Motion Graphic Plays

When you place a motion graphic overlay, you set up when it starts and how long it runs by specifying the Action Time and Loop Input. The following image shows how you would specify these settings if you wanted your overlay to start two minutes into the video and to continuously loop over the rest of the video. If you keep Action Time and Loop Input in their default state, the overlay will begin at the first frame of each output and remain on the video for the duration of the motion graphic played once.

Note

In this example, the motion graphic is three minutes long, but the overlay is set to continue to repeat the motion graphic until the end of the output.


                    The overlay is represented in this image as a rectangle above a number
                        line. The number line is marked with timecode sat one minute apart. The left
                        edge of the rectangle is aligned with the second mark, at 00:00:02:00. The
                        right edge of the rectangle is aligned with the fourth mark, at
                        00:00:04:00.

Action Time

Provide the timecode for the first frame that you want to have the overlay appear on. If you set up your overlay to fade in, the fade-in begins at the start time.

Note

Make sure that you take your timecode source settings into account when you provide your start time. For motion graphic overlays, the job-wide Timecode Config > Source setting affects your overlay start time. The input Input > Timecode Source setting affects doesn't affect your overlay start time.

Unless you have a reason to set it otherwise, set both of these settings to Start at 0 and specify your timecode counting from 00:00:00:00 at the first frame, as illustrated in the example.

Loop Input

You can set your overlay to last the duration of the motion graphic played through once or you can set it to loop motion graphic continuously from the start time to the end of the output. The duration of a .mov motion graphic is built into the .mov file, which has a set number of frames and a defined frame rate. If your motion graphic is a set of .png images, you determine the duration of the overlay by how many images you provide and the framerate you specify. The duration in seconds is the number of frames times the framerate in frames per second.